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2021-10-13Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-10-11Fixes set_source_id not updating the next automatic source idGilles Roudière
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-07Merge pull request #53522 from groud/read_only_tile_layoutRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
The colors' alpha channel is ignored, so there's no point in exposing it in the editor.
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
Negative values result in rendering glitches.
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
2021-10-07Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière
2021-10-05Fix editable children errors when packing scene tree at runtimePouleyKetchoupp
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead.
2021-10-05Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-masterRémi Verschelde
2021-10-04Correctly bind optional arguments when emitting Theme changesYuri Sizov
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
Hide render_priority except when using SpatialMaterials
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04Merge pull request #53396 from pycbouh/theme-improve-change-propagationRémi Verschelde
Make `Theme` report property list changes less often
2021-10-04Make Theme report property list changes less oftenYuri Sizov
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes.
2021-10-02Reorganize Theme resource code for better maintainabilityYuri Sizov
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-10-01[FontData] Fixes saving copy of the font source data, if it was created from ↵bruvzg
built-in font.
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-09-30Fix angular velocity default value in TileSetPouleyKetchoupp
Value was uninitialized, which lead to undefined behavior.
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crashRémi Verschelde
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Fix AtlasTexture get_data() crashboruok
2021-09-29Add half frame to floor()Metin Celik
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Merge pull request #53186 from groud/tiles_fixesRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Various tiles-related fixesGilles Roudière
2021-09-28Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-nullRémi Verschelde
2021-09-284.0 fix atlas texture return nullboruok
2021-09-28Fixes the normals of SphereMesh when the radius is different from 1Duarte David
2021-09-27QuadMesh remove format ARRAY_FORMAT_INDEXBrian Semrau
2021-09-27Validate before passing indices to meshoptimizerHaoyu Qiu