Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | Replaced NULL with nullptr | M. Huri | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-10-11 | Fixes set_source_id not updating the next automatic source id | Gilles Roudière | |
2021-10-09 | Fix auto LOD generation for blendshapes. | Joan Fons | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-07 | Merge pull request #53522 from groud/read_only_tile_layout | Rémi Verschelde | |
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values | Rémi Verschelde | |
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio | |
The colors' alpha channel is ignored, so there's no point in exposing it in the editor. | |||
2021-10-07 | Clamp Environment's SSR fade-in and fade-out to positive values | Hugo Locurcio | |
Negative values result in rendering glitches. | |||
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Set TileSet layout and half-offset as read-only when using square shape | Gilles Roudière | |
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-04 | Correctly bind optional arguments when emitting Theme changes | Yuri Sizov | |
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-02 | Reorganize Theme resource code for better maintainability | Yuri Sizov | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-29 | Add half frame to floor() | Metin Celik | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Fix crash in headless mode | Haoyu Qiu | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |
2021-09-27 | Validate before passing indices to meshoptimizer | Haoyu Qiu | |