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AgeCommit message (Expand)Author
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
2019-10-08Merge pull request #32606 from cbolgiano/bugfix/32294Rémi Verschelde
2019-10-0732294: Changed the default_angular_damp value to a float.devbox
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
2019-10-07Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Remove unused stb_truetype-based DynamicFont implementationHugo Locurcio
2019-10-02Fix global code in visual shaders if two or more custom nodes are usedYuri Roubinsky
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-10-01Merge pull request #32461 from Chaosus/vs_sampler_typeRémi Verschelde
2019-10-01Added sampler port type for visual shadersChaosus
2019-10-01Merge pull request #31845 from clayjohn/GLES2-BCSRémi Verschelde
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-09-29fix dynamic font crash if no available font sizeRodolfo Ribeiro Gomes
2019-09-27doc: Sync classref with current sourceRémi Verschelde
2019-09-27Draw an indicator to denote overbright colors in ColorPickerHugo Locurcio
2019-09-25Mention `MeshLibrary.get_item_preview()` not working in running projectHugo Locurcio
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Merge pull request #32309 from clayjohn/particles_tex_scaleRémi Verschelde
2019-09-24fix particles scale randomizationclayjohn
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-24doc: Sync classref with current sourceRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-23Merge pull request #32027 from lupoDharkael/group-orderRémi Verschelde
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-19Merge pull request #31904 from byfron/styleboxflag_uvcoordsRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-18Some formatting fixes in visual_shader_nodes.cppYuri Rou
2019-09-07Preserve group order in scene fileslupoDharkael
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-05Fix formatting error for bool in resulted code of visual shaderChaosus89
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Fix parsing array indexing symbol in visual shader expressionChaosus89
2019-09-04Add overriden properties to the documentationBojidar Marinov
2019-09-04Merge pull request #31618 from fjordyo0707/fix_mesh_edgesRémi Verschelde
2019-09-03Some improvements for Switch node in visual shadersChaosus89