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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-09-23
Added light affect parameter to baked AO
Juan Linietsky
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-23
Fixes to rim parameter in shader
Juan Linietsky
2017-09-22
Ability to convert from SpatialMaterial to ShaderMaterial
Juan Linietsky
2017-09-21
Added proximity and distance fade to SpatialMaterial
Juan Linietsky
2017-09-21
Merge pull request #11365 from leezh/freetype_mono
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Added support for FT_PIXEL_MODE_MONO in FreeType
Zher Huei Lee
2017-09-18
Add some options and reorganize the 2D editor menus. Makes available forced s...
Gilles Roudiere
2017-09-17
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
Rémi Verschelde
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Merge pull request #11015 from toger5/rtl_default_stylebox_empty
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11057 from hpvb/fix-various-warnings
Rémi Verschelde
2017-09-12
Merge pull request #11152 from SaracenOne/mesh_arrays_access
Poommetee Ketson
2017-09-11
Material: fix priority not int
Poommetee Ketson
2017-09-11
Script access to formatted arrays and blend_arrays in meshes.
SaracenOne
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-07
Ability to use a sky for reflection together with a background color.
Juan Linietsky
2017-09-06
rtl uses styleBoxEmpty as defualt
toger5
2017-09-05
hide next pass for material types that make it pointless, closes #10686
Juan Linietsky
2017-09-05
MeshLibrary: remove duplicated line
Poommetee Ketson
2017-09-04
Merge pull request #10901 from toger5/script_background_cleanup
Rémi Verschelde
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-03
Added transmission shader parameter.
Juan Linietsky
2017-09-02
Unified script panel backgrounds.
toger5
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Made triplanar local space by default, world space optionally, closes #10159
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
Fix files header
Poommetee Ketson
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Fix issues regarding reload of resources in imported scenes. Closes #10017
Juan Linietsky
2017-08-31
Merge pull request #10816 from toger5/style_box_texture_set_fill
Rémi Verschelde
2017-08-31
Merge pull request #10823 from toger5/fix_VSlider_focus_non_existent
Rémi Verschelde
2017-08-31
changed-"HSlider" -> "VSlider" for focus style fixes #728
toger5
2017-08-31
unified draw_center naming for (9patch,StyleBoxes)
toger5
2017-08-31
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
Juan Linietsky
2017-08-31
Merge pull request #10096 from toger5/label_stylebox
Rémi Verschelde
2017-08-31
Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
Rémi Verschelde
2017-08-29
-Fixed screen edge SSAO filter, fixes #9678
Juan Linietsky
2017-08-29
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
Juan Linietsky
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
-Largely rewrote gridmap to simplify it
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Bind missing ArrayMesh.ARRAY_MAX
Marc Gilleron
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