Age | Commit message (Collapse) | Author |
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Calinou/basematerial3d-texture-auto-roughness-metallic
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
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Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex
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cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
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update error macros for set_modification_count
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.
The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
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Fixes #31563.
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Reimplement ping-pong animation and reverse playback
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
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Same as what is already done for shape queries, applied to point and ray
queries. Easier to document and more flexible to add more parameters.
Also expose intersect_point method to script in 3D.
Remove intersect_point_on_canvas in 2D, replaced with a parameter.
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