Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Add a metallic mode | Juan Linietsky | |
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | |
are no longer valid :( | |||
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky | |
2016-12-04 | Support for SSAO | Juan Linietsky | |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky | |
2016-11-29 | Screen space reflection effect | Juan Linietsky | |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky | |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | |
a lot more complete and usable now. | |||
2016-11-19 | working reflection probes!! | Juan Linietsky | |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-10-29 | -Many many fixes | Juan Linietsky | |
-Gizmos work again | |||
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky | |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | |
general | |||
2016-10-07 | -the new shader language seems to work | Juan Linietsky | |
-shader editor plugin can edit shaders -code completion in shader editor plugin | |||
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-10-03 | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde | |
Add scrolling to Tree control in Drag and Drop mode | |||
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal | |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde | |
Expose additional light/shadow properties to canvas item shaders | |||
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | |
2016-09-02 | -Added focus to comment node | Juan Linietsky | |
-Make comment node not grab focus on main area | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | prettier connections for graph edit | Juan Linietsky | |
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-08-02 | DynamicFont caches now accounts for texture flags | Zher Huei Lee | |
CacheID added for future-proofing | |||
2016-08-02 | Added extra spacing support for DynamicFont | Zher Huei Lee | |
Side effect is that label min-size will now take into account kerning. | |||
2016-08-02 | Added texture mipmaps and filtering to DynamicFont | Zher Huei Lee | |
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | |
2016-07-24 | Merge pull request #5832 from Algrin6/patch-1 | Juan Linietsky | |
Fixes defects in Curve2D and Curve3D | |||
2016-07-22 | SurfaceTool add_index method exposed to scripts. | Saracen | |
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | |
2016-07-21 | Remove "SMOOTH BEGIN?" message | volzhs | |
2016-07-21 | Fix curve bug | Algrin6 | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky | |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-18 | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky | |