Age | Commit message (Expand) | Author |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky |
2016-12-04 | Support for SSAO | Juan Linietsky |
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky |
2016-11-29 | Screen space reflection effect | Juan Linietsky |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky |
2016-11-22 | Instancing is working! (hooray) | Juan Linietsky |
2016-11-20 | Huge amount of improvement in the material system. Materials should be | Juan Linietsky |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-29 | -Many many fixes | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-21 | More scene work, can display a skybox | Juan Linietsky |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-07 | -the new shader language seems to work | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Merge pull request #6529 from pkowal1982/scrolltree | Rémi Verschelde |
2016-09-17 | Add scrolling to Tree control in Drag and Drop mode | Pawel Kowal |
2016-09-17 | Merge pull request #6414 from RandomShaper/improve-shader-shadow | Rémi Verschelde |
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky |
2016-09-07 | Expose light shadow color to canvas item shaders | Pedro J. Estébanez |
2016-09-02 | -Added focus to comment node | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | prettier connections for graph edit | Juan Linietsky |
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-08-02 | DynamicFont caches now accounts for texture flags | Zher Huei Lee |
2016-08-02 | Added extra spacing support for DynamicFont | Zher Huei Lee |
2016-08-02 | Added texture mipmaps and filtering to DynamicFont | Zher Huei Lee |
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde |
2016-07-24 | Merge pull request #5832 from Algrin6/patch-1 | Juan Linietsky |
2016-07-22 | SurfaceTool add_index method exposed to scripts. | Saracen |
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky |
2016-07-21 | Remove "SMOOTH BEGIN?" message | volzhs |
2016-07-21 | Fix curve bug | Algrin6 |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, clos... | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky |
2016-07-18 | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky |
2016-07-18 | Add a function to notify font users that the font changed. Closes #5774 | Juan Linietsky |
2016-07-18 | Merge pull request #5757 from Razzlegames/blendIndexFix | Rémi Verschelde |
2016-07-18 | Merge pull request #5657 from Paulb23/block_caret | Rémi Verschelde |
2016-07-17 | Could not use pre multiply alpha for material in editor | Kyle Luce |