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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
Fix inspector not showing name for LabelSettings.font
Haoyu Qiu
2022-11-25
[TileMap] Fix alternative tile issues.
Zae
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-24
Refactor Curve3D::_bake() method
Yaohua Xiong
2022-11-23
ImageLoaderSVG: Improve error reporting
Rémi Verschelde
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
BitMap polygon code cleanup
Ninni Pipping
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-18
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Rémi Verschelde
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-18
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Rémi Verschelde
2022-11-17
Fix polygon generation in BitMap
Ninni Pipping
2022-11-16
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
Fixes infinite loop in ResourceFormatText when having unexpected end of file
Gilles Roudière
2022-11-14
Merge pull request #68664 from bruvzg/bmp_base_size
Rémi Verschelde
2022-11-14
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Rémi Verschelde
2022-11-14
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...
bruvzg
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-11-14
Fix misc formatting issues
Rémi Verschelde
2022-11-14
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Rémi Verschelde
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
2022-11-13
Add a special case for importing bitmap fonts designed for Godot 3.
bruvzg
2022-11-12
Refactor Curv3D and PathFollow3D
Yaohua Xiong
2022-11-12
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Yuri Rubinsky
2022-11-11
Merge pull request #68513 from Chaosus/fix_shader_param
Rémi Verschelde
2022-11-11
Merge pull request #68428 from nikitalita/fix-mesh-convert
Rémi Verschelde
2022-11-11
Fix `Shader::has_parameter` to return a correct value
Yuri Rubinsky
2022-11-10
fix old mesh conversion offsets
nikitalita
2022-11-10
Visual Shader UVFunc keep existing input value on function change
dzil123
2022-11-08
Fix crash from impossible Object::cast_to
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-11-07
Code simplifications
Markus Sauermann
2022-11-03
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Hugo Locurcio
2022-11-03
Merge pull request #67540 from KoBeWi/hue_hue_hue
Rémi Verschelde
2022-11-02
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rémi Verschelde
2022-11-02
Change hue icons to horizontal GradientTexture2D
kobewi
2022-11-02
Add a separate hue gradient for OKHSL mode
kobewi
2022-11-01
Rename Image's `get_rect` to `get_region`
Micky
2022-11-01
Move rotation sampling from Path2D to Curve2D
Yaohua Xiong
2022-10-31
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Rémi Verschelde
2022-10-31
Merge pull request #67486 from bruvzg/bmp_oem
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
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