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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-02-06
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
Decrease the default number of SDFGI cascades to 4
Hugo Locurcio
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Merge pull request #56365 from aaronfranke/default-shape-size
Rémi Verschelde
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-02-02
[TextServer] Add function to change font, font size, and OpenType features wi...
bruvzg
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-02-01
Merge pull request #57376 from Calinou/gradienttexture2d-clamp-size
Rémi Verschelde
2022-02-01
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
Aaron Franke
2022-02-01
Merge pull request #57375 from Calinou/gradienttexture-curvetexture-decrease-...
Rémi Verschelde
2022-01-31
Merge pull request #56970 from YeldhamDev/rise_tabbar_rise
Rémi Verschelde
2022-01-31
Bring `TabBar` to full parity with the `TabContainer` implementation.
Michael Alexsander
2022-01-31
Merge pull request #57367 from Chaosus/vs_derivative
Rémi Verschelde
2022-01-30
Move placeholder color to theme item
Paulb23
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
Clamp GradientTexture2D dimensions to 2048×2048 in the inspector
Hugo Locurcio
2022-01-29
Decrease the default GradientTexture and CurveTexture size
Hugo Locurcio
2022-01-28
Merge pull request #57371 from Scony/fix-navigation-2d-defaults
Rémi Verschelde
2022-01-28
Merge pull request #57368 from TokageItLab/fix-delta-for-animation-tree
Rémi Verschelde
2022-01-28
Improve Navigation2D default settings, see #56852
Pawel Lampe
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-26
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-25
Merge pull request #53954 from Chaosus/fix_quit_errors
Rémi Verschelde
2022-01-25
Merge pull request #55841 from OverloadedOrama/expose-bitmap-methods
Rémi Verschelde
2022-01-25
Merge pull request #56891 from rafallus/meshlib_shapes_array
Rémi Verschelde
2022-01-23
Merge pull request #57056 from Chaosus/vs_fix_defaults
Rémi Verschelde
2022-01-22
Merge pull request #56912 from AnilBK/circle-fix
Rémi Verschelde
2022-01-22
Circle&CapsuleShape2D: Fix outlines missing line.
Anilforextra
2022-01-22
Remove transform input from fog mode in visual shaders
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-21
Fix undo after non-last port removal in `VisualShaderNodeExpression`
Yuri Roubinsky
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
add support for glow maps
Ansraer
2022-01-20
Merge pull request #56972 from lawnjelly/warn_unused
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-18
Make sure `MeshLibrary` shape array has correct number of elements
rafallus
2022-01-18
Merge pull request #56104 from Geometror/add-flow-layout-container
Rémi Verschelde
2022-01-18
Merge pull request #56622 from Pineapple/scenestate-optimizations
Rémi Verschelde
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
Rémi Verschelde
2022-01-16
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Rémi Verschelde
2022-01-15
Improvments for SyntaxHighlighters
Paulb23
2022-01-14
Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
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