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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-13
Add range check for TileSet::CellNeighbor parameter
Haoyu Qiu
2021-06-12
Fixed crash on calling set_editor_draw without properly setup
Moritz Kaltenbrunner
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Fix tangents array in SurfaceTool
jfons
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Fix Theme overriding existing theme types with empty
Yuri Sizov
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-06-01
Merge pull request #45393 from Paulb23/code_edit_autocomplete
Rémi Verschelde
2021-06-01
Move and expose AutoComplete in CodeEdit
Paulb23
2021-06-01
Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-06-01
Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-05-31
Prevent Theme resource from emitting changes during bulk operations
Yuri Sizov
2021-05-31
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
Rémi Verschelde
2021-05-30
Disable loop with CompatibilityTileData when building with deprecated=no
Aaron Franke
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Merge pull request #49056 from Chaosus/vs_color
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-25
Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships
Rémi Verschelde
2021-05-25
Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
Add highlight to the relationship lines of selected Tree items
Yuri Sizov
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
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