Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-04 | Fix BitMap calculating incorrect true bit count | Andrii Doroshenko (Xrayez) | |
2019-04-03 | Fix: Keep custom tracks option now keeps animation loop property and value ↵ | Angeloss | |
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834) | |||
2019-03-19 | Properly handle different border widths in rounded corner aa | PouleyKetchoupp | |
Note: removed (unused and not implemented) support for multiple border colors | |||
2019-03-19 | Support for shadow offset in box style | PouleyKetchoupp | |
2019-03-16 | Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms | Rémi Verschelde | |
Consider StaticBody and NavMesh position when converting to a MeshLibrary | |||
2019-03-16 | Merge pull request #26459 from ptrojahn/eof | Rémi Verschelde | |
Remove extraneous line breaks from text resources | |||
2019-03-12 | AudioStreamSample: Don't crash when writing to file fails | merumelu | |
2019-03-06 | Hide StreamTexture flags, fixes #26640 | Juan Linietsky | |
2019-03-04 | TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵ | Mariano Suligoy | |
for #24003 | |||
2019-03-04 | Fix and restore text, material and mesh previewers. | Juan Linietsky | |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ↵ | Juan Linietsky | |
fixes #26468 | |||
2019-03-03 | Fix style issues from recent commits | Rémi Verschelde | |
2019-03-02 | Fixed a case of broken loop due to wrapping on the edge, closes #25245 | Juan Linietsky | |
2019-03-01 | Remove extraneous line breaks from text resources | Paul Trojahn | |
Fixes #23539 | |||
2019-03-01 | Remove old method that makes no sense today, fixes #25566 | Juan Linietsky | |
2019-03-01 | Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn | Rémi Verschelde | |
Engine does not crash anymore if a non root node in escn is missing a parent. | |||
2019-03-01 | Editor does not crash anymore if a non root node in escn is missing a parent | Ilaria Cislaghi | |
2019-02-28 | added diffuse and specular as inputs to visual shader | clayjohn | |
2019-02-27 | Merge pull request #26257 from kaadmy/procedural_sky_sun_energy | Rémi Verschelde | |
Use sun energy for ProceduralSky generation | |||
2019-02-27 | Merge pull request #26134 from marxin/fix-Wsign-compare | Rémi Verschelde | |
Fix -Wsign-compare warnings. | |||
2019-02-27 | Fix GCC 5 build after #26331 and cleanup style | Rémi Verschelde | |
Also cleanup after 01a3dd3. | |||
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-27 | Don't crash on previewing an AtlasTexture without a region | Hein-Pieter van Braam | |
2019-02-26 | Consider StaticBody and NavMesh position when converting to a MeshLibrary | Bojidar Marinov | |
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722 | |||
2019-02-25 | Fix saturate ScalarFunc in Visual Shader | Windy Darian | |
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ``` | |||
2019-02-25 | Several fixes to make GLES2 on HTML5 work much better. | Juan Linietsky | |
Changed math class error reporting to be a bit less paranoid. | |||
2019-02-25 | Update controls when a stylebox or icon override changes; change to ↵ | Bojidar Marinov | |
CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904. | |||
2019-02-24 | Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵ | Juan Linietsky | |
#25897 and many others | |||
2019-02-24 | Use sun energy for ProceduralSky generation | KaadmY | |
2019-02-24 | Explicitly use floating point numbers in the our shaders | Hein-Pieter van Braam | |
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers. | |||
2019-02-24 | Prevent circular references to scene being saved, fixes #24384 | Juan Linietsky | |
2019-02-23 | -Treat scalar conversions when calling functions as error, closes #24261 | Juan Linietsky | |
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error. | |||
2019-02-22 | -Support DEPTH_TEXTURE in GLES2, fixes #25106 | Juan Linietsky | |
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists. | |||
2019-02-22 | Fix code style issues | Rémi Verschelde | |
2019-02-21 | Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵ | Juan Linietsky | |
fixes #18801 | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-14 | Fix 2 more UBSAN issues (#25217). | marxin | |
2019-02-14 | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky | |
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need. | |||
2019-02-14 | Merge pull request #25717 from nekomatata/dynamic-font-settings-fix | Rémi Verschelde | |
Fixed undefined behavior when loading dynamic font settings | |||
2019-02-13 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-02-12 | Fixed undefined setting values when loading dynamic fonts | PouleyKetchoupp | |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` | |||
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-12 | Merge pull request #25725 from clayjohn/multimesh_transform_2d | Rémi Verschelde | |
Added ability to set_instance_transform_2d in multimesh | |||
2019-02-12 | Merge pull request #25754 from JFonS/fix_25567 | Rémi Verschelde | |
Fix canvas particle material for old GLSL versions | |||
2019-02-11 | Fix canvas particle material for old GLSL versions | JFonS | |
2019-02-10 | Add disabled tab style | Michael Alexsander Silva Dias | |
2019-02-10 | TSCN: Remove extra newline after [resource]/[ext_resource] | Rémi Verschelde | |
Some cases had been handled in #17602, but those two were missed. Fixes #24677. | |||
2019-02-09 | Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation | Rémi Verschelde | |
Hide new sky properties if we don't have sky as a background |