Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde | |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp | |
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings | |||
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-03 | Random initial color parameter for ParticleMaterial | Raffaele Picca | |
Works with 2D and 3D GPU Particles | |||
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-02 | Merge pull request #54910 from ↵ | Rémi Verschelde | |
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | |||
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde | |
2021-12-02 | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb | Rémi Verschelde | |
Fixed minimum size of `AABB` in `ImmediateMesh` to draw only one vertex | |||
2021-12-02 | Fixed minimum size of aabb in ImmediateMesh to draw only one vertex | Silc 'Tokage' Renew | |
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | |
2021-11-26 | Fixed texture animation speed when using random lifetime ( Particle2D gpu + ↵ | Raffaele Picca | |
cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993 | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Improve various texts | kobewi | |
2021-11-22 | Merge pull request #55171 from dalexeev/font-data-set-fixed-size | Rémi Verschelde | |
2021-11-22 | Merge pull request #55174 from clayjohn/Sky-SRGB | Rémi Verschelde | |
2021-11-22 | Merge pull request #55170 from Razoric480/raz/cast-handle | Rémi Verschelde | |
2021-11-21 | Convert PhysicalSkyMaterial colors to SRGB | clayjohn | |
2021-11-20 | Expose `FontData::{set,get}_fixed_size` methods | Danil Alexeev | |
2021-11-20 | Change cast of int to num to int static cast | Francois Belair | |
2021-11-20 | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-13 | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | |
This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | |||
2021-11-12 | Merge pull request #54920 from Chaosus/vs_fix_crash | Yuri Roubinsky | |
2021-11-12 | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde | |
Fixes #31563. | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | |