Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-13 | Merge pull request #66349 from A-Lamia/Amount_At_Collision | Rémi Verschelde | |
PARTICLES: adds amount property to collision sub particles. | |||
2022-10-13 | particles: add amount property to sub property collision. | Lamia | |
2022-10-12 | Merge pull request #65714 from benbot/fix-double-particle-collision-calculation | Rémi Verschelde | |
2022-10-11 | Merge pull request #63271 from Chaosus/fix_texture_error | Rémi Verschelde | |
Fix error emitting when opening some textures in the inspector | |||
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde | |
Rename remaining "*_enable" to "*_enabled" | |||
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-10 | Defer clearing of ResourceUID cache and silence warnings | kobewi | |
2022-10-08 | Remove leading spaces from enumerator name hints | Haoyu Qiu | |
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as a comma separated list. There're a few properties that add leading spaces to the names (e.g. `First, Second, Third`). These spaces are included in the Inspector dropdown, which is unexpected. It's better to leave the surrounding spaces untouched because it could be part of the resulting string value (the variable is a string enum). And most other enum hints don't contain surrounding whitespaces. This PR removes the spaces and documents this `PROPERTY_HINT_ENUM` behavior. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-07 | Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux | Rémi Verschelde | |
ColorPicker UX | |||
2022-10-06 | Handle last baked vector index early | Nikola Bunjevac | |
2022-10-05 | Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer | Rémi Verschelde | |
fix(tileset): Move custom data layer | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | Merge pull request #66911 from clayjohn/imagetexture3d | Rémi Verschelde | |
Properly assign texture RID when creating ImageTexture3D | |||
2022-10-04 | Properly assign texture RID when creating ImageTexture3D | clayjohn | |
2022-10-04 | Support nesting AtlasTextures inside other AtlasTextures | Micky | |
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well. | |||
2022-10-03 | Fix boolean connection to ports of other types in visual shader | Yuri Rubinsky | |
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |
2022-09-30 | Merge pull request #65903 from groud/improve_terrain_painting | Rémi Verschelde | |
Right-click to erase TileSet terrains and bugfixes | |||
2022-09-29 | fix(tileset): Move custom data layer | MisterMX | |
Fix crash when moving a custom data layer. Signed-off-by: MisterMX <mbxd12@web.de> | |||
2022-09-29 | Merge pull request #66583 from bruvzg/constexpr | Rémi Verschelde | |
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. | |||
2022-09-29 | Merge pull request #66552 from bruvzg/64_bitfields | Rémi Verschelde | |
Change BitField to use 64-bit int. | |||
2022-09-29 | Merge pull request #66565 from clayjohn/canvas-lights | Rémi Verschelde | |
Clean up canvas light shader API. | |||
2022-09-29 | Use `constexpr` in the conditions with template parameters and `sizeof`s to ↵ | bruvzg | |
suppress C4127 warnings. | |||
2022-09-28 | Merge pull request #66551 from bruvzg/font_is_cyclic | Rémi Verschelde | |
Fix Font::_is_cyclic. | |||
2022-09-28 | Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459 | Rémi Verschelde | |
Fix MSVC warnings C4324, C4389, C4456, and C4459 | |||
2022-09-28 | Clean up canvas light shader API. | clayjohn | |
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL. Add LIGHT_DIRECTION | |||
2022-09-28 | Fix Font::_is_cyclic. | bruvzg | |
2022-09-28 | Fix MSVC warning C4702: unreachable code | Rémi Verschelde | |
Part of #66537. | |||
2022-09-28 | Fix MSVC warnings C4324, C4389, C4456, and C4459 | Rémi Verschelde | |
Part of #66537. | |||
2022-09-28 | Change BitField to use 64-bit int. | bruvzg | |
2022-09-27 | Merge pull request #66160 from dpalais/double_time | Rémi Verschelde | |
Use double instead of real_t type for time-related parameters and variables | |||
2022-09-27 | Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint | Rémi Verschelde | |
Tweak FogVolume density property to allow sliding to negative values | |||
2022-09-26 | Change time parameters and variables to double type | Dave Palais | |
Addresses #65313 | |||
2022-09-26 | Tweak FogVolume density property to allow sliding to negative values | Hugo Locurcio | |
Negative density is used to subtract fog from the rest of the world. The visible range in the slider was reduced to [-8; 8] as FogVolume density should generally not exceed 8.0 (it can introduce aliasing). | |||
2022-09-26 | Style: Cleanup header guards for consistency | Rémi Verschelde | |
Fix file names for {Static,Lightmap}RaycasterEmbree. | |||
2022-09-23 | Set QuadMesh default size back to 1 | clayjohn | |
2022-09-22 | Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 | Rémi Verschelde | |
Not sure why I didn't get those before, it may be due to upstream changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply rebuilding Godot from scratch with different options. | |||
2022-09-21 | Rename remaining "*_enable" to "*_enabled" | Micky | |
Material.`proximity_fade_enable` -> `proximity_fade_enabled` Material.`set_proximity_fade` -> `set_proximity_fade_enabled` (Material.`is_proximity_fade_enabled` is unchanged) Area3D.`reverb_bus_enable` -> `reverb_bus_enabled` (`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged) RDPipelineRasterizationState: `depth_bias_enable` -> `depth_bias_enabled` `set_depth_bias_enable` -> `set_depth_bias_enabled` `get_depth_bias_enable` -> `get_depth_bias_enabled` Bonus: Area3D.`set_reverb_bus` -> `set_reverb_bus_name` Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name` | |||
2022-09-21 | Remove unused struct in GradientTexture1D | Micky | |
2022-09-21 | Let the cached `TextLine` reset the width in `get_string_size` | Rindbee | |
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`, which resulted in unexpected results returned by `get_string_size` in some cases. | |||
2022-09-19 | Merge pull request #65918 from clayjohn/quadmesh | Rémi Verschelde | |
Add QuadMesh back as a subclass of PlaneMesh. | |||
2022-09-19 | Add QuadMesh back as a subclass of PlaneMesh. | clayjohn | |
This simplifies the creation of billboarded meshes without any code overhead. | |||
2022-09-18 | Changed the rest definition of SkeletonProfileHumanoid thumb | Silc Renew | |
2022-09-16 | Right-click to erase TileSet terrains and bugfixes | Gilles Roudière | |
2022-09-16 | Merge pull request #65873 from Chaosus/fix_uniform_sorting | Rémi Verschelde | |
Fix sorting of uniform items in the material properties | |||
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-16 | Fix sorting of uniform items in the material properties | Yuri Rubinsky | |
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com> | |||
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-14 | Merge pull request #64092 from nathanfranke/shader-uniform | Rémi Verschelde | |