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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
2020-07-23
Keep transition value when replacing key
Tomasz Chabora
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-20
Add DynamicFont::get_available_chars()
Pedro J. Estébanez
2020-07-14
Merge pull request #40327 from pkdawson/patch-1
Rémi Verschelde
2020-07-13
Avoid overflow when calculating visible_cells
Patrick Dawson
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-11
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
Add incremental update mode to sky
clayjohn
2020-07-10
Add missing overrides to visual_shader_nodes.h
Marcel Admiraal
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Change how default fonts are created, fixes #39235
Juan Linietsky
2020-07-02
Fix issues with custom tracks on reimport
lordkettune
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-30
Write "Aces" tonemapping in uppercase as it's an acronym
Hugo Locurcio
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-24
Fix default editor/project Button styles after ToolButton removal
Hugo Locurcio
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
Added Texture2DArray support to visual shaders
Yuri Roubinsky
2020-06-16
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
Rémi Verschelde
2020-06-15
Use path instead classname to prevent errors for exported visual shaders
Yuri Roubinsky
2020-06-08
Add generic file icon and its modulation to the 'FileDialog'
Michael Alexsander
2020-06-08
PackedScene: Prevent crash when root node has `parent` attribute
Rémi Verschelde
2020-06-04
Set "shader_param/" prefix in Shader::has_param()
Marcus Brummer
2020-06-03
Made property hint consistent with other property hints
Phischermen
2020-06-03
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
Rémi Verschelde
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-06-01
Move `RayShape2D` implementation into its own translation unit
Andrii Doroshenko (Xrayez)
2020-05-29
Merge pull request #39051 from Xrayez/geometry-split
Rémi Verschelde
2020-05-28
Disable antialiasing on the DynamicFont outline as well when requested
Hugo Locurcio
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
Expose `get_char_size()` from Font instead of BitmapFont
Maganty Rushyendra
2020-05-21
Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
Dominik 'dreamsComeTrue' Jasiński
2020-05-16
Add night sky to PhysicalSkyMaterial
clayjohn
2020-05-16
Remove HQ2X and the `Image.expand_2x_hq2x()` method
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Remove redundant void argument lists
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
doc: Sync classref with current source
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
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