Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-02 | Fix serialization of identifiers with non printable ASCII characters | Rémi Verschelde | |
Fixes #6888. | |||
2018-02-28 | Add an hinting mode setting to DynamicFonts | Hugo Locurcio | |
- Editor font hinting can now be tweaked in the Editor Settings. - DynamicFonts used in projects now have tweakable hinting settings in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor. | |||
2018-02-24 | Merge pull request #16932 from groud/fix_collision_shape_selection | Rémi Verschelde | |
Fixes collisions shape selection | |||
2018-02-24 | Merge pull request #16930 from PJB3005/18-02-22-styleboxtexture-texture | Rémi Verschelde | |
StyleBoxTexture: Texture instead of RES for texture and normal_map. | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Fixes collisions shape selection | Gilles Roudiere | |
2018-02-22 | StyleBoxTexture: Texture instead of RES for texture and normal_map. | Pieter-Jan Briers | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Merge pull request #16718 from Chaosus/triplanarfix | Rémi Verschelde | |
Add refraction possibility when triplanar uv mode enabled | |||
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde | |
Improved ray shape (2D and 3D) by addiing the possibility to act as r… | |||
2018-02-19 | Merge pull request #15780 from volzhs/emoji | Rémi Verschelde | |
Support colored font | |||
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵ | Andrea Catania | |
shape | |||
2018-02-15 | Added refraction possibility for triplanar uv mode | Chaosus | |
2018-02-14 | Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value | Rémi Verschelde | |
Change primitive meshes acccuracy value | |||
2018-02-14 | Merge pull request #15592 from paulloz/textedit-initial-size | Rémi Verschelde | |
set a better initial size to TextEdit nodes | |||
2018-02-14 | Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose | Rémi Verschelde | |
Expose 'lightmap_unwrap' method to the scripting engine. | |||
2018-02-03 | Fix texture import spelling | Phil Jones | |
2018-02-03 | Gradient: fix wrong property type | Poommetee Ketson | |
2018-02-01 | Merge pull request #16276 from bcr3ative/issue_15668 | Rémi Verschelde | |
Fix inconsistencies and typos in argument names | |||
2018-02-01 | Merge pull request #15946 from MarianoGnu/issue_15870 | Rémi Verschelde | |
Attemp to fix #15870 | |||
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-01-30 | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | |
This works together with the new Blender to Godot exporter. | |||
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-21 | I have no idea why this commit fixes #15392 | Juan Linietsky | |
2018-01-21 | attemp to fix #15870 | Mariano Suligoy | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-17 | Expose 'lightmap_unwrap' method to the scripting engine. | Saracen | |
2018-01-16 | BMFont loading direct support from .fnt files. | Juan Linietsky | |
2018-01-16 | Support colored font | volzhs | |
2018-01-12 | Merge pull request #15629 from endragor/fix-shader-property | Rémi Verschelde | |
Fix Material's shader property binding | |||
2018-01-12 | Fix Material's shader property binding | Ruslan Mustakov | |
ShaderGraph doesn't exist in 3.0. | |||
2018-01-12 | Make burley default for materials, fixes #15054 | Juan Linietsky | |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-11 | Merge pull request #15528 from AndreaCatania/p1 | Rémi Verschelde | |
Fixed viewport node error on editor | |||
2018-01-11 | Fixed resource setup handling | AndreaCatania | |
2018-01-11 | set a better initial size to TextEdit nodes | Paul Joannon | |
Address #15163 | |||
2018-01-11 | fix updating tileset list when assign texture and set autotile true | damarindra | |
2018-01-09 | Fix bitwise NOT operator on BitMap's set_bit | Konrad Nowakowski | |
2018-01-09 | Change primitive meshes acccuracy value | Jerome67000 | |
2018-01-08 | Two potential glitches in font oversampling | Bernhard Liebl | |
2018-01-07 | Fix stale dynamic font reference fetch from cache | Bernhard Liebl | |
Seems to fix issue 15392 | |||
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15186 from GodotExplorer/default-theme | Rémi Verschelde | |
Fix errors with custom theme and custom font in project settings. |