Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-04 | Correctly bind optional arguments when emitting Theme changes | Yuri Sizov | |
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-02 | Reorganize Theme resource code for better maintainability | Yuri Sizov | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Merge pull request #53208 from timothyqiu/headless-crash | Rémi Verschelde | |
2021-10-01 | [FontData] Fixes saving copy of the font source data, if it was created from ↵ | bruvzg | |
built-in font. | |||
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-09-30 | Fix angular velocity default value in TileSet | PouleyKetchoupp | |
Value was uninitialized, which lead to undefined behavior. | |||
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crash | Rémi Verschelde | |
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Fix AtlasTexture get_data() crash | boruok | |
2021-09-29 | Add half frame to floor() | Metin Celik | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Fix crash in headless mode | Haoyu Qiu | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null | Rémi Verschelde | |
2021-09-28 | 4.0 fix atlas texture return null | boruok | |
2021-09-28 | Fixes the normals of SphereMesh when the radius is different from 1 | Duarte David | |
2021-09-27 | QuadMesh remove format ARRAY_FORMAT_INDEX | Brian Semrau | |
2021-09-27 | Validate before passing indices to meshoptimizer | Haoyu Qiu | |
2021-09-26 | Merge duplicate branch conditions to one. | Anilforextra | |
Use SWAP template for swapping values. | |||
2021-09-24 | Merge pull request #52430 from AnilBK/vector2-replacements | Rémi Verschelde | |
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-22 | Fill variation coordinates dictionary with default values when FontData is ↵ | bruvzg | |
set/added. | |||
2021-09-21 | Added search colors to TextEdit and CodeEdit theme | Paulb23 | |
2021-09-21 | Merge pull request #52775 from gyroninja/fix-instantiated-root-node-crash | Rémi Verschelde | |
Fail at instantiating a packed scene if the root node is instantiated | |||
2021-09-21 | Merge pull request #52466 from tcoxon/fix_43733_4.0 | Rémi Verschelde | |
Prevent shaders from generating code before the constructor finishes. | |||
2021-09-21 | Prevent shaders from generating code before the constructor finishes. | Tom Coxon | |
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid shaders (temporarily)." The bug occurred because various setters called in materials' constructors add materials to queues that are processed on the main thread. This means that when the materials are created in another thread, they can be processed on the main thread before the constructor has finished. The fix adds a flag to affected materials that prevents them from being added to the queue until their constructors have finished initialising all the members. | |||
2021-09-20 | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear | Rémi Verschelde | |
Fix y billboard shear when rotating camera | |||
2021-09-20 | Add FontData cache index check, remove excessive loop. | bruvzg | |
2021-09-18 | Fail at instantiating if the root node is instantiated | gyroninja | |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat | |
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | |||
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp | |
2021-09-15 | Merge pull request #52679 from nekomatata/world-boundary-shape | Camille Mohr-Daurat | |
Rename WorldMarginShape to WorldBoundaryShape | |||
2021-09-14 | Clean convex hull decomposition code | PouleyKetchoupp | |
Remove unnecessary conversion between triangle data and vertex data whenever possible. |