summaryrefslogtreecommitdiff
path: root/scene/resources
AgeCommit message (Expand)Author
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
2021-08-14Merge pull request #50147 from aaronfranke/disable-node3dRémi Verschelde
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-14Merge pull request #51636 from Calinou/rename-lineshape2dRémi Verschelde
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-13Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke
2021-08-13Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde
2021-08-13Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
2021-08-13Add placeholder textures to ensure CameraTexture / CameraFeed always have val...bruvzg
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde
2021-08-12Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-12Use real_t and double where appropriate in ParticlesAaron Franke
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-08-12Fix regressions caused by recent particle spread refactorMorris Tabor
2021-08-12Merge pull request #51517 from Chaosus/precise_graphedit_port_handlingYuri Roubinsky
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu
2021-08-11Few improvements for constants in visual shaderYuri Roubinsky
2021-08-11Merge pull request #51490 from nekomatata/clean-character-bodyRémi Verschelde
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
2021-08-11Merge pull request #51442 from Geometror/styleboxflat-fake-aa-floatRémi Verschelde
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-10StyleBox fake AA improvements (aa_size float property)Hendrik Brucker
2021-08-10Merge pull request #49343 from theoway/node_auto_arrangement_graph_editK. S. Ernest (iFire) Lee
2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-10Merge pull request #51464 from hpnrep6/mesh-disable-deprecatedRémi Verschelde
2021-08-10Merge pull request #51463 from SaracenOne/assign_path_fixRémi Verschelde
2021-08-10Enclose unused components in DISABLE_DEPRECATEDhpnrep6
2021-08-10Assign embedded text resource path earlier to prevent error on embedded scripts.SaracenOne
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-08-09Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tileRémi Verschelde
2021-08-09Merge pull request #51155 from Chaosus/shader_fix_specular_modeRémi Verschelde
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-08-07Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tileNathan Franke
2021-08-07Invert how `global_rate_scale` value works, and rename it to `playback_speed_...Michael Alexsander
2021-08-06Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)Yuri Roubinsky