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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-14
Merge pull request #51660 from AnilBK/use-short-functions
Rémi Verschelde
2021-08-14
Merge pull request #50147 from aaronfranke/disable-node3d
Rémi Verschelde
2021-08-14
Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
Merge pull request #51636 from Calinou/rename-lineshape2d
Rémi Verschelde
2021-08-14
Rename LineShape2D to WorldMarginShape2D
Hugo Locurcio
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Merge pull request #51580 from aaronfranke/particles-real-double
Rémi Verschelde
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix regressions caused by recent particle spread refactor
Morris Tabor
2021-08-12
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Yuri Roubinsky
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Improve CapsuleShape2D size clamping
kobewi
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
Rémi Verschelde
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-10
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Merge pull request #51464 from hpnrep6/mesh-disable-deprecated
Rémi Verschelde
2021-08-10
Merge pull request #51463 from SaracenOne/assign_path_fix
Rémi Verschelde
2021-08-10
Enclose unused components in DISABLE_DEPRECATED
hpnrep6
2021-08-10
Assign embedded text resource path earlier to prevent error on embedded scripts.
SaracenOne
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-08-09
Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile
Rémi Verschelde
2021-08-09
Merge pull request #51155 from Chaosus/shader_fix_specular_mode
Rémi Verschelde
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
Invert how `global_rate_scale` value works, and rename it to `playback_speed_...
Michael Alexsander
2021-08-06
Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`)
Yuri Roubinsky
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