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2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
Fix colour region end key seach and start key order
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
Restore Particles functionality in visual shader
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03Merge pull request #41533 from Chaosus/vs_fix_specularRémi Verschelde
Fix specular render_mode for visual shaders
2020-09-02Re-Implement GPU particles on master.Juan Linietsky
-No new features yet -Unlike godot 3.x, sorting happens using GPU
2020-08-31Merge pull request #30148 from zaksnet/fix-texture-editorRémi Verschelde
Adds automatic update for StyleBoxTexture > region_rect
2020-08-30Make `AnimatedTexture.MAX_FRAMES` publicAndrii Doroshenko (Xrayez)
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules.
2020-08-29Adds automatic update for region_rectZak
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-28Fix specular render_mode for visual shaders Yuri Roubinsky
2020-08-22Fix color region end key seach and start key orderPaulb23
2020-08-20Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky
Add fog to sky shaders
2020-08-19Add fog to sky shadersclayjohn
2020-08-16Update ResourceLoaderText::load to not update progress if resources are 0jjjlalonde@gmail.com
Include check in other progress update statement Update additional progress update statement
2020-08-13Restored fog (non volumetric).Juan Linietsky
Uses a simpler and more intuitive implementation based on density. Its less flexible than before, but its easier to get nice results.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
Sort points in a Gradient for color and offset updates.
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-14Merge pull request #40327 from pkdawson/patch-1Rémi Verschelde
Avoid overflow when calculating visible_cells
2020-07-13Avoid overflow when calculating visible_cellsPatrick Dawson
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
Add incremental update mode to sky
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
Add override keywords.
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
Also fixes file dialog icons.
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
2020-06-30Write "Aces" tonemapping in uppercase as it's an acronymHugo Locurcio
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
Move GI to a deferred pass