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2019-04-08Merge pull request #27565 from SpechtMagnus/tileset_autotile_ignore_flagsRémi Verschelde
Added ignore flag / wildcard bit to tileset autotile
2019-04-08+ Added ignore flags to autotile bitmaskMagnus Specht
+ Added ignore functionality to tileset editor + Updated tileset editor autotile tooltip + Autotile ignore bits are processed and rendered correctl
2019-04-07Early exit when nothing to draw in style box flat (fixes #27764)PouleyKetchoupp
2019-04-07Merge pull request #26164 from Chaosus/vshader_improvementsRémi Verschelde
Major update for visual shader system
2019-04-07Merge pull request #27734 from Hendrikto/cleanupRémi Verschelde
Remove unused imports
2019-04-07Merge pull request #27156 from BastiaanOlij/add_height_map_shapeRémi Verschelde
Added height map shape that implement heightmap collision shape
2019-04-07Major improvements for visual shader systemChaosus
2019-04-06Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fixRémi Verschelde
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06Merge pull request #26609 from nekomatata/shadow_offsetTimo
Support for shadow offset in box style
2019-04-06Remove unused importsHendrikto
2019-04-05Make 'ConvexPolygonShape2D' start empty, so it's consistent with other shapes.Michael Alexsander Silva Dias
2019-04-04Fix BitMap calculating incorrect true bit countAndrii Doroshenko (Xrayez)
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value ↵Angeloss
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-03-19Properly handle different border widths in rounded corner aaPouleyKetchoupp
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19Support for shadow offset in box stylePouleyKetchoupp
2019-03-17Added height map shape that implement heightmap collision shapeBastiaan Olij
2019-03-16Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transformsRémi Verschelde
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16Merge pull request #26459 from ptrojahn/eofRémi Verschelde
Remove extraneous line breaks from text resources
2019-03-12AudioStreamSample: Don't crash when writing to file failsmerumelu
2019-03-06Hide StreamTexture flags, fixes #26640Juan Linietsky
2019-03-04TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ↵Mariano Suligoy
for #24003
2019-03-04Fix and restore text, material and mesh previewers.Juan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ↵Juan Linietsky
fixes #26468
2019-03-03Fix style issues from recent commitsRémi Verschelde
2019-03-02Fixed a case of broken loop due to wrapping on the edge, closes #25245Juan Linietsky
2019-03-01Remove extraneous line breaks from text resourcesPaul Trojahn
Fixes #23539
2019-03-01Remove old method that makes no sense today, fixes #25566Juan Linietsky
2019-03-01Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escnRémi Verschelde
Engine does not crash anymore if a non root node in escn is missing a parent.
2019-03-01Editor does not crash anymore if a non root node in escn is missing a parentIlaria Cislaghi
2019-02-28added diffuse and specular as inputs to visual shaderclayjohn
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
Use sun energy for ProceduralSky generation
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
Fix -Wsign-compare warnings.
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
Also cleanup after 01a3dd3.
2019-02-27Fix -Wsign-compare warnings.marxin
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type.
2019-02-27Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam
2019-02-26Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov
Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes. Closes #11722
2019-02-25Fix saturate ScalarFunc in Visual ShaderWindy Darian
Was getting this error when using a saturate node. This change fixes it. ``` :39 - Invalid arguments for built-in function: max(float,int) drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true. ```
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
Changed math class error reporting to be a bit less paranoid.
2019-02-25Update controls when a stylebox or icon override changes; change to ↵Bojidar Marinov
CONNECT_REFERENCE_COUNTED Also, cleanup unnessesary calls to update() and NOTIFICATION_THEME_CHANGED. Fixes #25904.
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes ↵Juan Linietsky
#25897 and many others
2019-02-24Use sun energy for ProceduralSky generationKaadmY
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
We need to be explicit about using floating point numbers in our shaders for compatibility with mobile GLES drivers.
2019-02-24Prevent circular references to scene being saved, fixes #24384Juan Linietsky
2019-02-23-Treat scalar conversions when calling functions as error, closes #24261Juan Linietsky
-Make shader editor display errors if exist when just opening it -Make ShaderMaterial not lose parameters if opened in error.
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
-Fix use of transparent framebuffers in GLES2 -Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22Fix code style issuesRémi Verschelde
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, ↵Juan Linietsky
fixes #18801
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-14Fix 2 more UBSAN issues (#25217).marxin
2019-02-14-Fixes to undo redo to avoid crash, closes #24251Juan Linietsky
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.