Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-29 | Small fixes | Juan Linietsky | |
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-18 | -Added AnimationGraphPlayer (still missing features) | Juan Linietsky | |
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback) | |||
2018-06-13 | Merge pull request #19487 from JFonS/better_3d_select | Rémi Verschelde | |
Improve 3D selection | |||
2018-06-13 | Polished 3D selection | JFonS | |
2018-06-08 | updated ranges for primitive meshes | clayjohn | |
2018-06-08 | Avoid animation length from ever being completely, fixes #19420 | Juan Linietsky | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-05-26 | Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs | Max Hilbrunner | |
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis | |||
2018-05-20 | Up vector implementation and OrientedPathFollow. | danilo2205 | |
2018-05-18 | -Hid texture flags by default so they dont take so much space | Juan Linietsky | |
-make curve texture preview not so large, so its easier to embed the editor | |||
2018-05-18 | Merge pull request #18978 from Chaosus/cubebugfix | Rémi Verschelde | |
Fix property bug in CubeMesh which prevent it from changing in inspector | |||
2018-05-17 | Merge pull request #18960 from isaacremnant/autotile_3x3_minimal | Mariano Javier Suligoy | |
Restore support for minimal 3x3 autotile sets | |||
2018-05-17 | -Ability to open resources in the same window | Juan Linietsky | |
-Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | |||
2018-05-17 | Fix bug in CubeMesh | Chaosus | |
2018-05-17 | Restore support for minimal 3x3 autotile sets | isaacremnant | |
2018-05-17 | Merge pull request #18862 from endragor/remove-font-width-ceiling | Rémi Verschelde | |
Ceil char width within Label instead of Font | |||
2018-05-16 | Merge pull request #18814 from PJB3005/18-05-12-imagetexture-load-error | Rémi Verschelde | |
ImageTexture.load returns an error code. | |||
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-14 | ImageTexture.load returns an error code. | Pieter-Jan Briers | |
2018-05-14 | Ceil char width within Label instead of Font | Ruslan Mustakov | |
Some classes use Font::get_char_size directly and not only for autowrapping. RichTextLabel is one such example. So this commit reverts aa8561d (PR #17504) and instead ceils character width within Label. This makes sure Label autowraps correctly while not affecting other Font clients. Fixes #18835. | |||
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | |
2018-05-11 | Update oversampling of outlines after window size change | Ruslan Mustakov | |
Fixes #18774. | |||
2018-05-08 | Merge pull request #18374 from JFonS/fix_particles_animation | Juan Linietsky | |
Fix particle animation controls | |||
2018-05-08 | Always emit dynamic font change in update_oversampling | Ruslan Mustakov | |
Fixes #15787. The issue occurred when two (or more) separate DynamicFont instances used the same DynamicFontAtSize instance due to having equal properties. The first instance updated its data_at_size and emitted "changed" signal, but the second did not because it considered the data_at_size to be up to date, even though it has just been updated. | |||
2018-05-08 | Perfect FreeType-based outlines for DynamicFonts | Ruslan Mustakov | |
- Implement outlines based on FreeType Stroker API. This allows artifact-free results, similar to what you will see in Web or any text editing tools. Outline is a part of DynamicFont rather than Label, because outlines have to be baked into the font's atlas. Font has a default outline_color and a Label can specify font_outline_modulator that will be multiplied with the Font's color to get the final result. - draw_char now has to be called twice to fully render a text - first with p_outline == true for each character and then with p_outline == false for each character. - Number of draw-calls is reduced from 5 to 2 per outlined character. - Overall cleanup of DynamicFont code, extracted duplicated code pieces into separate methods. - The change is backward-compatible - Labels still have outline properties that work exactly as they worked before. Closes #16279. | |||
2018-05-07 | Added a simpler way to flip faces, closes #17373 and closes #17369 | Juan Linietsky | |
2018-05-07 | Merge pull request #17504 from endragor/fix-oversampling-autowrap | Juan Linietsky | |
Ceil dynamic font glyph size | |||
2018-05-07 | Merge pull request #17828 from bojidar-bg/17779-progressbar-minimum-size | Juan Linietsky | |
Fix StyleBox ignoring region rect and ProgressBar using center size | |||
2018-05-07 | Merge pull request #17845 from JFonS/disable_spatial_shadows | Juan Linietsky | |
Added flag on SpatialMaterial to disable shadows | |||
2018-05-05 | Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow | Max Hilbrunner | |
Implement font shadows for RichTextLabel | |||
2018-05-05 | Merge pull request #18407 from danilo2205/get_closest_point | Max Hilbrunner | |
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D | |||
2018-05-04 | Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives | Rémi Verschelde | |
Added custom aabb to primitives | |||
2018-05-01 | Added methods get_closest_point and get_closest_offset to both Curve2D and ↵ | danilo2205 | |
Curve3D | |||
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Fully exposes data variable on AudioStreamSample/AudioStreamOGGVorbis... | Zumo | |
...and also changes "_set_data" and "_get_data" to "set_data" and "get_data" respectively. | |||
2018-04-29 | added custom aabb to primitives | Bastiaan Olij | |
2018-04-27 | CSG Support for Godot! | Juan Linietsky | |
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | |||
2018-04-27 | Fixed stylebox crash | sersoong | |
2018-04-23 | Fix particle animation controls | JFonS | |
2018-04-12 | Implement font shadows for RichTextLabel | Markus Törnqvist | |
2018-04-08 | Merge pull request #18072 from AlexHolly/master | George Marques | |
expose Tileset TileMode to GDScript | |||
2018-04-08 | expose Tileset TileMode to GDScript | Alexander Holland | |
2018-04-08 | Merge pull request #16705 from Chaosus/generate_normals_flip | Juan Linietsky | |
Add flip switch to SurfaceTool.generate_normals | |||
2018-04-08 | Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved | Juan Linietsky | |
Duplicate Arrays and Dictionaries when instancing scene in editor | |||
2018-04-08 | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | |
Fix converting to tileset crashes Godot if existing file is not tileset | |||
2018-04-07 | Merge pull request #17602 from ivodopiviz/tscn-issues | Juan Linietsky | |
Removed unnecessary newlines from tscn | |||
2018-04-07 | Merge pull request #17730 from RandomShaper/radio-buttons-in-menus | Juan Linietsky | |
Radio buttons in menus | |||
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-29 | Added flag on SpatialMaterial to disable shadows | JFonS | |