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2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-08Fix TileSet::AutotileData::ocludder_map typoPJB3005
2017-12-07Changed current line draw order and added code folding colorPaulb23
2017-12-07ability to keep user tracks when importing animations, closes #12801Juan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06-Fix particles with size==0, closes #13931Juan Linietsky
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06Merge pull request #13409 from YeldhamDev/textedit_disabledRémi Verschelde
Add disabled theme to TextEdit
2017-12-06Fix and rewrite folding logic, closes #14005, closes #13421Juan Linietsky
2017-12-06Fix missing stylebox for LinkButton's hover statesWaldson Patrício
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-12-04Added a higher level wrapper for proxy textureJuan Linietsky
2017-12-04-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-02Fixed FileDialog's "parent folder" button not having a texture.Michael Alexsander Silva Dias
2017-12-01Add disabled theme to TextEdit.Michael Alexsander Silva Dias
2017-11-27Switch to textureLod for parallax offset, avoids errors on UWP.Juan Linietsky
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Fix style error with MenuButton in default themegeequlim
2017-11-24Fix TileMap and TileSet ClassDB bindingsRuslan Mustakov
2017-11-20Implement auto-tilingMariano Suligoy
2017-11-17Fixed mesh importing when multiple materials are presentDaniel J. Ramirez
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-17Merge pull request #12870 from Nibodhika/masterRémi Verschelde
Fixing tilemap rotation for non top-left tiles.
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15Fixing tilemap rotation for non top-left tiles.Vito
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky
2017-11-13Merge pull request #12811 from Chaosus/quadsizeRémi Verschelde
Add size to QuadMesh
2017-11-13Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde
Fix video playback
2017-11-13Added size to QuadMeshChaosus
2017-11-12Merge pull request #12852 from djrm/pr_import_fixesRémi Verschelde
Update meshes when reimporting,
2017-11-12Merge pull request #12858 from dfleury2/masterRémi Verschelde
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12Update meshes when reimporting,Daniel J. Ramirez
Save scene preview even when not doing save and play.
2017-11-12-Added ramp fadeout in AudioStreamPlayer, removes clips on audio restartJuan Linietsky
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12Set ambient contribution by default to 1, fixes #11850Juan Linietsky
2017-11-12fix: Updates dynamic_font_stb to use get_extension, and memnewD. Fleury
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-11-05Added filter_clip to AtlasTextureMrCdK
2017-10-28Refactor bufer to bufferPoommetee Ketson
2017-10-25fix a 'proximity_fade_distacne' typo in materialJakub Grzesik
2017-10-23Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Merge pull request #12296 from tagcup/ggx_renameRémi Verschelde
Rename Schlick GGX to GGX.
2017-10-22CubeMap: fix duplicate flags propertyPoommetee Ketson
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21Merge pull request #12286 from NathanWarden/add_cubemap_propertiesRémi Verschelde
Added properties for CubeMap.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Added properties for CubeMap.Nathan Warden
2017-10-20Merge pull request #12228 from ↵Rémi Verschelde
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture