Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-09 | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | |
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | |||
2017-12-08 | Fix TileSet::AutotileData::ocludder_map typo | PJB3005 | |
2017-12-07 | Changed current line draw order and added code folding color | Paulb23 | |
2017-12-07 | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | -Fix particles with size==0, closes #13931 | Juan Linietsky | |
-Fixed material previews (dont show sphere unless for spatial) | |||
2017-12-06 | Merge pull request #13409 from YeldhamDev/textedit_disabled | Rémi Verschelde | |
Add disabled theme to TextEdit | |||
2017-12-06 | Fix and rewrite folding logic, closes #14005, closes #13421 | Juan Linietsky | |
2017-12-06 | Fix missing stylebox for LinkButton's hover states | Waldson Patrício | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-12-04 | Added a higher level wrapper for proxy texture | Juan Linietsky | |
2017-12-04 | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | |
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | |||
2017-12-02 | Fixed FileDialog's "parent folder" button not having a texture. | Michael Alexsander Silva Dias | |
2017-12-01 | Add disabled theme to TextEdit. | Michael Alexsander Silva Dias | |
2017-11-27 | Switch to textureLod for parallax offset, avoids errors on UWP. | Juan Linietsky | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Fix style error with MenuButton in default theme | geequlim | |
2017-11-24 | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | |
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-17 | Fixed mesh importing when multiple materials are present | Daniel J. Ramirez | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Merge pull request #12870 from Nibodhika/master | Rémi Verschelde | |
Fixing tilemap rotation for non top-left tiles. | |||
2017-11-15 | Remove obsolete ButtonArray theming | Rémi Verschelde | |
ButtonArrays have been removed in 3.0. [ci skip] | |||
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | |
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | |||
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-13 | Merge pull request #12811 from Chaosus/quadsize | Rémi Verschelde | |
Add size to QuadMesh | |||
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | |
Fix video playback | |||
2017-11-13 | Added size to QuadMesh | Chaosus | |
2017-11-12 | Merge pull request #12852 from djrm/pr_import_fixes | Rémi Verschelde | |
Update meshes when reimporting, | |||
2017-11-12 | Merge pull request #12858 from dfleury2/master | Rémi Verschelde | |
fix: Updates dynamic_font_stb to use get_extension, and memnew | |||
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-11-12 | -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart | Juan Linietsky | |
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307 | |||
2017-11-12 | Set ambient contribution by default to 1, fixes #11850 | Juan Linietsky | |
2017-11-12 | fix: Updates dynamic_font_stb to use get_extension, and memnew | D. Fleury | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-25 | fix a 'proximity_fade_distacne' typo in material | Jakub Grzesik | |
2017-10-23 | Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings | Bastiaan Olij | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-22 | Merge pull request #12296 from tagcup/ggx_rename | Rémi Verschelde | |
Rename Schlick GGX to GGX. | |||
2017-10-22 | CubeMap: fix duplicate flags property | Poommetee Ketson | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Merge pull request #12286 from NathanWarden/add_cubemap_properties | Rémi Verschelde | |
Added properties for CubeMap. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Added properties for CubeMap. | Nathan Warden | |
2017-10-20 | Merge pull request #12228 from ↵ | Rémi Verschelde | |
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture |