Age | Commit message (Collapse) | Author |
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Replace Array return types with TypedArray (part 2)
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Co-authored-by: Razoric480 <razoric480@gmail.com>
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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now be constructed from an index buffer alone
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Unexpose ProxyTexture
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Make `property_*_revert` methods multilevel and expose them for scripting
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
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Quality of life visual shaders updates
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menu for editor.
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The flag only matters for property definition,
but was also used in _validate_property a lot.
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The documentation for the font_names property indicates:
Array of font family names to search, first matching font found is used.
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Implementation of Octahedral normal compression into Godot 4.0
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- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average
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unsupported font files.
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Allow for vec2/vec4 to be used in reflect and refract
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Add `TorusMesh`
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This provides better visuals and performance compared to the previous
ordered dither.
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
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Calinou/standardmaterial3d-tweak-default-height-properties
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