Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-09 | -Added missing functions to the doc, fixes #3583 | Juan Linietsky | |
2016-02-09 | -Allow renaming root node of inherited scene | Juan Linietsky | |
2016-02-08 | -Cleaned up GraphEdit, also fixes #3568 | Juan Linietsky | |
2016-02-08 | Property handle rotated controls in 2D editor, fixes #3613 | Juan Linietsky | |
2016-02-02 | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | |
2016-01-29 | -Increment resources total in scene format text, fixes #3506 | Juan Linietsky | |
2016-01-25 | Merge pull request #3440 from TheHX/issue-2946 | Rémi Verschelde | |
Fixed small inconsistencies with the text format | |||
2016-01-24 | Merge pull request #3434 from TheHX/pr-tscn-dependency | Juan Linietsky | |
Fix .tscn not raising dependency error | |||
2016-01-24 | Fix .tscn not raising dependency error | Franklin Sobrinho | |
2016-01-24 | Fixed small inconsistencies with the text format | Franklin Sobrinho | |
2016-01-24 | Fix .tscn format not loading groups | Franklin Sobrinho | |
2016-01-23 | -Some changes to how scenes and scripts are overriden in scene instance and ↵ | Juan Linietsky | |
inheritance -Fixes #3127 and also properly fixes #2958 | |||
2016-01-23 | -Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368 | Juan Linietsky | |
2016-01-23 | -Ability to retrieve state data from PackedScene, closes #3413 | Juan Linietsky | |
2016-01-15 | Add presets. | MarianoGNU | |
Also fix some bugs. Fix a crash and a minor bug | |||
2016-01-15 | Move shaders to default theme and add shader_override related methods to ↵ | MarianoGNU | |
Control class | |||
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-12 | Fix situation where TSCN format might crash, closes #3062 | Juan Linietsky | |
2016-01-06 | Merge pull request #3136 from MarianoGnu/bug_fixing | Rémi Verschelde | |
Fix RGBA Uniform autogeneration in ShaderGraph | |||
2016-01-06 | Fix .tscn format not loading signal binds | Franklin Sobrinho | |
2016-01-06 | Merge pull request #3159 from neikeq/tab_close_icon | Rémi Verschelde | |
Add tab close icon to the default theme | |||
2016-01-03 | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵ | Juan Linietsky | |
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040 | |||
2016-01-02 | -Restore mouse on X11 when debugger break happens, closes #2232 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-29 | Add tab close icon to the default theme | Ignacio Etcheverry | |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | |
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||
2015-12-28 | Fix wrong getters in ShaderGraph | Rémi Verschelde | |
2015-12-26 | Merge pull request #3140 from neikeq/fix_refresh_icon | Juan Linietsky | |
Add reload icon to FileDialog's default theme | |||
2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | |
2015-12-26 | Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) | MarianoGNU | |
2015-12-26 | -Added table support to RichTextLabel | reduz | |
-Made help more readable, closes #2851 | |||
2015-12-14 | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | |
2015-12-14 | implement point cloud function using convex hull for ConvexPolygonShape2D, ↵ | Juan Linietsky | |
fixes #2848 | |||
2015-12-14 | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | |
2015-12-13 | -scenes are properly reloaded when a dependency changes, fixes #2896 | Juan Linietsky | |
(it's clevery done so local changes to scenes are kept even if unsaved) | |||
2015-12-12 | Merge pull request #2933 from TheHX/pr-shader-loader | Juan Linietsky | |
Fix shader loading, making possible load .shd and .sgp from editor | |||
2015-12-12 | -force exporting of original script exported variables on overriden scripts | Juan Linietsky | |
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958 | |||
2015-12-12 | added proper functions to ColorRamp, fixes #3034 | Juan Linietsky | |
2015-12-10 | added fallbacks proprty to fonts | Juan Linietsky | |
2015-12-09 | Fix tscn format not being recongnized by EditorFileSystem | Franklin Sobrinho | |
2015-12-04 | missing pngs | Juan Linietsky | |
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-11-28 | -Fixed bug with scene inheritance, should work again | Juan Linietsky | |
-Proper .tscn and .tres parsing, should work, please test well! | |||
2015-11-27 | Fix shader loading, making possible load .shd and .sgp from editor | Franklin Sobrinho | |
2015-11-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: main/main.cpp | |||
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-18 | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | |
Conflicts: drivers/gles2/shader_compiler_gles2.cpp |