Age | Commit message (Collapse) | Author |
|
changed PolygonPathFinder::get_closest_point to return the closest posit...
|
|
also added code completion hint for shader params
|
|
|
|
UsernameIsAReservedWord/fix_cubemap_ressource_editor
fixes cubemap ressource editor bug, fixes issue #908
|
|
inside, rather then the closest vertex
|
|
nothing functional yet, just experimenting with API
|
|
|
|
Editing 2D shaders with visual editor seems to work now.
|
|
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
|
|
broken, sorry :(
|
|
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
fix_environment_ressource_cubemap_support, complete PR #1170
|
|
new default theme
|
|
|
|
running into infinite loop if distance between two adjacent points in curve are too short.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
|
|
|
|
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
|
|
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
|
|
-fix z order issue in new 2D engine
|
|
fixed later.
-fixed issue of opacity not working
|
|
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
|
|
this fix goes hands in hands with #1170.
Cubemap ressources can be loaded and created into an Environment
ressource.
|
|
this fixes the cubemap ressource editor bug described in issue #908.
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
|
|
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
|
|
|
|
|
|
|
|
|
|
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
|
|
-Fixed how translation fallbacks works, fixes #1011
|
|
|
|
Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
|
|
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
|
|
|
|
|
|
|
|
|
|
-=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
Please enter the commit message for your changes. Lines starting
|
|
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
|
|
add sane radius increment to CircleShape2D
|
|
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
|
|
|
|
-=-=-=-=-
-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
|