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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-02-15
Added refraction possibility for triplanar uv mode
Chaosus
2018-02-14
Merge pull request #15523 from Nutriz/change_primmesh_accuracy_value
Rémi Verschelde
2018-02-14
Merge pull request #15592 from paulloz/textedit-initial-size
Rémi Verschelde
2018-02-14
Merge pull request #15799 from SaracenOne/lightmap_unwrap_script_expose
Rémi Verschelde
2018-02-03
Fix texture import spelling
Phil Jones
2018-02-03
Gradient: fix wrong property type
Poommetee Ketson
2018-02-01
Merge pull request #16276 from bcr3ative/issue_15668
Rémi Verschelde
2018-02-01
Merge pull request #15946 from MarianoGnu/issue_15870
Rémi Verschelde
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-30
Ability to import .escn files, which is just a .tscn but with forced import.
Juan Linietsky
2018-01-22
Expose audio streams get_length()
MrCdK
2018-01-21
I have no idea why this commit fixes #15392
Juan Linietsky
2018-01-21
attemp to fix #15870
Mariano Suligoy
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-17
Expose 'lightmap_unwrap' method to the scripting engine.
Saracen
2018-01-16
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-16
Support colored font
volzhs
2018-01-12
Merge pull request #15629 from endragor/fix-shader-property
Rémi Verschelde
2018-01-12
Fix Material's shader property binding
Ruslan Mustakov
2018-01-12
Make burley default for materials, fixes #15054
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Merge pull request #15528 from AndreaCatania/p1
Rémi Verschelde
2018-01-11
Fixed resource setup handling
AndreaCatania
2018-01-11
set a better initial size to TextEdit nodes
Paul Joannon
2018-01-11
fix updating tileset list when assign texture and set autotile true
damarindra
2018-01-09
Fix bitwise NOT operator on BitMap's set_bit
Konrad Nowakowski
2018-01-09
Change primitive meshes acccuracy value
Jerome67000
2018-01-08
Two potential glitches in font oversampling
Bernhard Liebl
2018-01-07
Fix stale dynamic font reference fetch from cache
Bernhard Liebl
2018-01-06
Ensure depth reads go via alpha render list, fixes #14759
Juan Linietsky
2018-01-06
Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #15186 from GodotExplorer/default-theme
Rémi Verschelde
2018-01-03
found via cppcheck:
firefly2442
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
Fix errors with custom default theme and custom fonts.
geequlim
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-26
A promise is a promise, so added ability to load and save shaders as text fil...
Juan Linietsky
2017-12-26
Ability to set flags via code in StreamTexture, as some users find it useful....
Juan Linietsky
2017-12-26
Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-25
Add missing parameter names
Poommetee Ketson
2017-12-19
Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-19
fix for BitmapFont::create_from_fnt to allow loading from file in
Ibrahn Sahir
2017-12-17
Fixes how transform is applied to geometry in UV unwrap
Juan Linietsky
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-16
Added custom editor splash (including sponsor logo).
Juan Linietsky
2017-12-16
restored binary compatibility, which was broken in #14406
Juan Linietsky
2017-12-16
Improve duplication and saving of instanced scenes
Matthias Hoelzl
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