index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
resources
Age
Commit message (
Expand
)
Author
2023-01-21
Merge pull request #63667 from AntonioDell/bugfix/63549
Rémi Verschelde
2023-01-20
Fix code generation for ProximityRange node in visual shader
Yuri Rubinsky
2023-01-20
Some refactoring for visual shader texture functions
Yuri Rubinsky
2023-01-19
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-...
Rémi Verschelde
2023-01-19
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Rémi Verschelde
2023-01-19
Merge pull request #44596 from KoBeWi/🧹🧹🧹
Rémi Verschelde
2023-01-19
Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface
Rémi Verschelde
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-19
Fix using Resource objects as keys in the `tres` format
Life4gal
2023-01-19
Fix LOD sort order; checks in add_surface; and document all parameters of `Ar...
RedworkDE
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
Implement BiDi override mode for GDScript source.
bruvzg
2023-01-17
Merge pull request #71529 from clayjohn/IM-oct
Rémi Verschelde
2023-01-17
Fixes incorrect caption for TextureParameterTriplanar
Nong Van Tinh
2023-01-16
Update ImmediateMesh to use octohedral encoded normals
clayjohn
2023-01-16
Merge pull request #71507 from groud/fix_add_source_source_id
Rémi Verschelde
2023-01-16
Fixes TileDate::add_source accepting invalid ID values
Gilles Roudière
2023-01-16
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-12
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-12
Merge pull request #71123 from Chaosus/vs_particle_randomness
Yuri Rubinsky
2023-01-10
Text resource loader fixes
Juan Linietsky
2023-01-10
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-prope...
Rémi Verschelde
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Add few improvements for `VisualShaderNodeParticleRandomness`
Yuri Rubinsky
2023-01-08
Merge pull request #71037 from reduz/array-format-bitfield
Rémi Verschelde
2023-01-08
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-06
Merge pull request #68429 from KoBeWi/PropertySettings
Rémi Verschelde
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-06
Merge pull request #70547 from TokageItLab/pingpong-wrap
Rémi Verschelde
2023-01-05
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
Rémi Verschelde
2023-01-05
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-03
Merge pull request #70840 from MewPurPur/get-point-count-instead-of-points
Rémi Verschelde
2023-01-03
Merge pull request #70864 from timothyqiu/scroll-margin
Rémi Verschelde
2023-01-03
Merge pull request #69972 from adamscott/add-server-checks-before-free
Rémi Verschelde
2023-01-03
Merge pull request #70519 from bruvzg/font_hash
Rémi Verschelde
2023-01-03
Fix scroll grabber can't reach ends in default theme
Haoyu Qiu
2023-01-03
Merge pull request #70585 from Chaosus/vs_custom
Yuri Rubinsky
2023-01-02
Merge pull request #67853 from Zylann/fix_lods_with_doubles
Clay John
2023-01-02
Rename get_points_count() to get_point_count() internally
VolTer
2023-01-02
Fix NavigationPolygon error msg
smix8
2023-01-01
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
James Mintram
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
Tweak particles animation offset property hint to allow more precise values
Hugo Locurcio
2022-12-26
Hide Ambient Light properties in Environment inspector depending on mode
Hugo Locurcio
2022-12-26
Add missing CUSTOM inputs for the spatial/vertex mode of visual shader
Yuri Rubinsky
2022-12-25
Fix pingpong with loop wrap is not working
Silc Renew
2022-12-24
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
bruvzg
[next]