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Godot with FMOD integration
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Author
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
Fix style issues from recent commits
Rémi Verschelde
2019-03-02
Fixed a case of broken loop due to wrapping on the edge, closes #25245
Juan Linietsky
2019-03-01
Remove extraneous line breaks from text resources
Paul Trojahn
2019-03-01
Remove old method that makes no sense today, fixes #25566
Juan Linietsky
2019-03-01
Merge pull request #26441 from QbieShay/fix_sigill_when_no_parent_escn
Rémi Verschelde
2019-03-01
Editor does not crash anymore if a non root node in escn is missing a parent
Ilaria Cislaghi
2019-02-28
added diffuse and specular as inputs to visual shader
clayjohn
2019-02-27
Merge pull request #26257 from kaadmy/procedural_sky_sun_energy
Rémi Verschelde
2019-02-27
Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
Fix GCC 5 build after #26331 and cleanup style
Rémi Verschelde
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-27
Don't crash on previewing an AtlasTexture without a region
Hein-Pieter van Braam
2019-02-26
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-25
Fix saturate ScalarFunc in Visual Shader
Windy Darian
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Update controls when a stylebox or icon override changes; change to CONNECT_R...
Bojidar Marinov
2019-02-24
Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...
Juan Linietsky
2019-02-24
Use sun energy for ProceduralSky generation
KaadmY
2019-02-24
Explicitly use floating point numbers in the our shaders
Hein-Pieter van Braam
2019-02-24
Prevent circular references to scene being saved, fixes #24384
Juan Linietsky
2019-02-23
-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-22
-Support DEPTH_TEXTURE in GLES2, fixes #25106
Juan Linietsky
2019-02-22
Fix code style issues
Rémi Verschelde
2019-02-21
Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-14
Fix 2 more UBSAN issues (#25217).
marxin
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-02-14
Merge pull request #25717 from nekomatata/dynamic-font-settings-fix
Rémi Verschelde
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-12
Fixed undefined setting values when loading dynamic fonts
PouleyKetchoupp
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Rémi Verschelde
2019-02-12
Merge pull request #25725 from clayjohn/multimesh_transform_2d
Rémi Verschelde
2019-02-12
Merge pull request #25754 from JFonS/fix_25567
Rémi Verschelde
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-02-10
Add disabled tab style
Michael Alexsander Silva Dias
2019-02-10
TSCN: Remove extra newline after [resource]/[ext_resource]
Rémi Verschelde
2019-02-09
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
Rémi Verschelde
2019-02-08
added ability to set instance_transform_2d in multimesh
clayjohn
2019-02-08
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
Rémi Verschelde
2019-02-08
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
Rémi Verschelde
2019-02-06
Hide new sky properties if we don't have sky as a background
Bastiaan Olij
2019-02-04
change hint_color to hint_albedo for sampler2ds
clayjohn
2019-01-31
Fix crashes when calling update_bitmask_area
Bojidar Marinov
2019-01-30
Add check in folding to see if the nodepath exists to avoid message spam.
K. S. Ernest (iFire) Lee
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-28
Fix recursive assignment of Textures and BitMapFont
Rémi Verschelde
2019-01-27
Merge pull request #25366 from clayjohn/visual_shader_builtins
Rémi Verschelde
2019-01-27
Document AnimatedTexture and bind MAX_FRAMES constant
Rémi Verschelde
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