Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-02 | Fixed FileDialog's "parent folder" button not having a texture. | Michael Alexsander Silva Dias | |
2017-11-27 | Switch to textureLod for parallax offset, avoids errors on UWP. | Juan Linietsky | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Fix style error with MenuButton in default theme | geequlim | |
2017-11-24 | Fix TileMap and TileSet ClassDB bindings | Ruslan Mustakov | |
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-17 | Fixed mesh importing when multiple materials are present | Daniel J. Ramirez | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Merge pull request #12870 from Nibodhika/master | Rémi Verschelde | |
Fixing tilemap rotation for non top-left tiles. | |||
2017-11-15 | Remove obsolete ButtonArray theming | Rémi Verschelde | |
ButtonArrays have been removed in 3.0. [ci skip] | |||
2017-11-15 | -Ability to choose operator for emission, closes #10441 | Juan Linietsky | |
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though) | |||
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-11-14 | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | |
2017-11-13 | Merge pull request #12811 from Chaosus/quadsize | Rémi Verschelde | |
Add size to QuadMesh | |||
2017-11-13 | Merge pull request #12014 from hi-ogawa/fix-video-playback | Rémi Verschelde | |
Fix video playback | |||
2017-11-13 | Added size to QuadMesh | Chaosus | |
2017-11-12 | Merge pull request #12852 from djrm/pr_import_fixes | Rémi Verschelde | |
Update meshes when reimporting, | |||
2017-11-12 | Merge pull request #12858 from dfleury2/master | Rémi Verschelde | |
fix: Updates dynamic_font_stb to use get_extension, and memnew | |||
2017-11-12 | Update meshes when reimporting, | Daniel J. Ramirez | |
Save scene preview even when not doing save and play. | |||
2017-11-12 | -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart | Juan Linietsky | |
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307 | |||
2017-11-12 | Set ambient contribution by default to 1, fixes #11850 | Juan Linietsky | |
2017-11-12 | fix: Updates dynamic_font_stb to use get_extension, and memnew | D. Fleury | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde | |
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently. | |||
2017-11-05 | Added filter_clip to AtlasTexture | MrCdK | |
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-10-25 | fix a 'proximity_fade_distacne' typo in material | Jakub Grzesik | |
2017-10-23 | Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindings | Bastiaan Olij | |
2017-10-23 | Revert "Rename Schlick GGX to GGX." | Rémi Verschelde | |
2017-10-22 | Many fixes to SSAO, should be good now. | Juan Linietsky | |
2017-10-22 | Merge pull request #12296 from tagcup/ggx_rename | Rémi Verschelde | |
Rename Schlick GGX to GGX. | |||
2017-10-22 | CubeMap: fix duplicate flags property | Poommetee Ketson | |
2017-10-21 | Rename Schlick GGX to GGX. | Ferenc Arn | |
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. | |||
2017-10-21 | Merge pull request #12286 from NathanWarden/add_cubemap_properties | Rémi Verschelde | |
Added properties for CubeMap. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Added properties for CubeMap. | Nathan Warden | |
2017-10-20 | Merge pull request #12228 from ↵ | Rémi Verschelde | |
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture | |||
2017-10-19 | Fix spatial shader conversion with texture | Hiroshi Ogawa | |
2017-10-15 | Fix animation before first key | Pedro J. Estébanez | |
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752. | |||
2017-10-14 | Fix video playback | Matt Hughes | |
This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora | |||
2017-10-14 | [DOCS] Fix a few typos. | Andreas Haas | |
2017-10-13 | Added and improved some missing icons, plus some other visual fixes. | Daniel J. Ramirez | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-11 | Merge pull request #12026 from hickop/default-theme-sliders | Rémi Verschelde | |
Added grabber_area to default_theme sliders. Fixes #11261 | |||
2017-10-11 | Added grabber_area to default_theme sliders. Fixes #11261 | hickop | |
2017-10-09 | Fix data alignment issues in get_data() in AudioStreamSample | hungrymonkey | |
I am fixing the issue by adding DATA_PAD to the return pointer as suggested by hi-ogawa When using set_data in AudioStreamSample in PoolByteArray, the data is set using a DATA_PAD to pad the pointer to the correct place as such uint8_t *dataptr = (uint8_t *)data; copymem(dataptr + DATA_PAD, r.ptr(), datalen); data_bytes = datalen; godot/scene/resources/audio_stream_sample.cpp#L473 All I am doing is adding a DATA_PAD to the return pointer to get_data() in AudioStreamSample to change godot/scene/resources/audio_stream_sample.cpp#L48 PoolVector<uint8_t>::Write w = pv.write(); copymem(w.ptr(), data, data_bytes); to PoolVector<uint8_t>::Write w = pv.write(); uint8_t *dataptr = (uint8_t *)data; copymem(w.ptr(), dataptr + DATA_PAD, data_bytes); Please review whether or not set or get is correct. Because this issue seems to be fixable by removing DATA_PAD in set_data() instead of adding DATA_PAD to get_data(). I have not tested the latter fix Fixes #issue, 11873 | |||
2017-10-03 | CurveEditor: fix can't edit right tangent | Poommetee Ketson | |
2017-10-02 | Merge pull request #11646 from djrm/pr_visual_improvements | Poommetee Ketson | |
Several visual improvements. | |||
2017-10-01 | Switched Burley/Lambert, and restored diffuse term to 0-1 range for ↵ | Juan Linietsky | |
compatibility. | |||
2017-09-29 | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | |
Closes #9186 |