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AgeCommit message (Expand)Author
2020-08-12Merge pull request #41166 from somnathsarkar/gradient-fixRémi Verschelde
2020-08-12Sort points in a Gradient for color and offset updates.Somnath Sarkar
2020-08-11Merge pull request #40964 from DrRevert/debug-mesh-lines-constRémi Verschelde
2020-08-08Fix colour region continuation over blank lines, issue 41120Paulb23
2020-08-02Shape3D::get_debug_mesh_lines const methodsArkadiusz Marcin Kołek
2020-07-31Fix small reconnection bug in visual shaderYuri Roubinsky
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky
2020-07-23Keep transition value when replacing keyTomasz Chabora
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-20Add DynamicFont::get_available_chars()Pedro J. Estébanez
2020-07-14Merge pull request #40327 from pkdawson/patch-1Rémi Verschelde
2020-07-13Avoid overflow when calculating visible_cellsPatrick Dawson
2020-07-11Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighterPaulb23
2020-07-11Expose Syntax highlighter for editor pluginsPaulb23
2020-07-11Convert syntax highlighters into a resourcePaulb23
2020-07-11Merge pull request #40272 from clayjohn/VULKAN-time-slicingRémi Verschelde
2020-07-11Add incremental update mode to skyclayjohn
2020-07-10Add missing overrides to visual_shader_nodes.hMarcel Admiraal
2020-07-10Merge pull request #40253 from madmiraal/add-override-keywordsRémi Verschelde
2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-03Change how default fonts are created, fixes #39235Juan Linietsky
2020-07-02Fix issues with custom tracks on reimportlordkettune
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-30Write "Aces" tonemapping in uppercase as it's an acronymHugo Locurcio
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-24Fix default editor/project Button styles after ToolButton removalHugo Locurcio
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
2020-06-15Use path instead classname to prevent errors for exported visual shadersYuri Roubinsky
2020-06-08Add generic file icon and its modulation to the 'FileDialog'Michael Alexsander
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
2020-06-04Set "shader_param/" prefix in Shader::has_param()Marcus Brummer
2020-06-03Made property hint consistent with other property hintsPhischermen
2020-06-03Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasingRémi Verschelde
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-06-01Move `RayShape2D` implementation into its own translation unitAndrii Doroshenko (Xrayez)
2020-05-29Merge pull request #39051 from Xrayez/geometry-splitRémi Verschelde
2020-05-28Disable antialiasing on the DynamicFont outline as well when requestedHugo Locurcio
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-27Expose `get_char_size()` from Font instead of BitmapFontMaganty Rushyendra
2020-05-25skip extra newline in .tscn when renaming dependencyrileylyman