Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-18 | Merge pull request #61152 from YuriSizov/theme-sets-lists-and-idle-hands | Rémi Verschelde | |
2022-05-18 | Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x | Rémi Verschelde | |
2022-05-18 | Restore Theme.get_type_list behavior to properly handle uniqueness | Yuri Sizov | |
2022-05-18 | Add wrong surface warnings to NavigationMesh.create_from_mesh() | smix8 | |
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes. | |||
2022-05-17 | Expose Curve points in the inspector | Raul Santos | |
Exposes the Curve, Curve2D and Curve3D points as an array property. | |||
2022-05-17 | Implement `mark_dirty` in Curve2D and Curve3D | Raul Santos | |
Implements a method `mark_dirty` in Curve2D and Curve3D like the one that already exists in Curve, it's a convenient way to set `baked_cache_dirty` to `true` and also emit the `changed` signal. | |||
2022-05-16 | Add basic lighting to GLES3 renderer. | clayjohn | |
This includes all three light types and IBL, but does not include shadows or any form of GI | |||
2022-05-16 | Regression: Fix Curve2D/Curve3D baking | Hendrik Brucker | |
2022-05-16 | Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #60130 from fire-forge/theme-node-names | Rémi Verschelde | |
2022-05-16 | Clamp NavigationMesh sample_distance above zero | smix8 | |
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them. | |||
2022-05-16 | Merge pull request #60507 from bruvzg/textmesh | Rémi Verschelde | |
Implement TextMesh. | |||
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-13 | Merge pull request #60991 from fire-forge/tileset-groups | Rémi Verschelde | |
2022-05-13 | Merge pull request #60978 from fire-forge/shader-caps | Yuri Rubinsky | |
Capitalize AO, AA, UV, and UV2 in visual shader output ports | |||
2022-05-13 | Capitalize output port names in visual shader | FireForge | |
2022-05-13 | Implement TextMesh resource. | bruvzg | |
Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results. | |||
2022-05-12 | Reduce extra groups in TileSet | FireForge | |
2022-05-12 | Capitalize/fix some property enum hints | FireForge | |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-12 | Basic 3D rendering | clayjohn | |
2022-05-12 | Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm | Rémi Verschelde | |
2022-05-12 | Fix Curve bake algorithm | Raul Santos | |
2022-05-12 | Fix Curve idx calculation for baked tilts and up vectors | Raul Santos | |
2022-05-12 | Use new HashMap implementation in the TextServer, and Font. | bruvzg | |
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-05-10 | Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 | Rémi Verschelde | |
2022-05-10 | Merge pull request #51591 from Calinou/call-group-default-immediate | Rémi Verschelde | |
Make `{call,set,notify}_group()` immediate by default | |||
2022-05-10 | Fix warnings found by Emscripten 3.1.10 | Rémi Verschelde | |
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and `-Wliteral-range` warnings. | |||
2022-05-09 | Merge pull request #60864 from V-Sekai/modification-stack-array | Rémi Verschelde | |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky | |
2022-05-09 | Merge pull request #60844 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-05-09 | Rescue orphan nodes in inherited scenes | kobewi | |
2022-05-07 | Change skeleton modification 2d and 3d to use the array inspector. | K. S. Ernest (iFire) Lee | |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky | |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio | |
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there. | |||
2022-05-05 | Merge pull request #60597 from reduz/missing-node-resource-placeholders | Rémi Verschelde | |
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Implement missing Node & Resource placeholders | reduz | |
Implemented by request of @neikeq to advance in the GDExtension version of Mono. * If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden). * If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted). This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss. | |||
2022-05-03 | Merge pull request #60583 from reduz/placeholder-assets | Rémi Verschelde | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes | Rémi Verschelde | |
Decrease default sizes of some primitive and CSG meshes for consistency | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent | Rémi Verschelde | |
Reverse tangents of capsule mesh |