Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-17 | Add light size to Sky Shaders | clayjohn | |
2020-04-10 | Merge pull request #37517 from nekomatata/slider-grab-area-highlight | Rémi Verschelde | |
Add style for highlighted Slider grab area | |||
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | |
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde | |
Re-Added screen space reflection. | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-04-02 | Add style for highlighted Slider grab area | PouleyKetchoupp | |
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-02 | Merge pull request #37504 from qarmin/out_of_bound_cursor | Rémi Verschelde | |
Fix array out of bounds access caused by uninitialised variables | |||
2020-04-01 | Fix out of bound array access caused by unassigned variable | Rafał Mikrut | |
2020-04-01 | Merge pull request #37481 from ThakeeNathees/bind-method-typo | Rémi Verschelde | |
some typo in method binds fixed | |||
2020-04-01 | some typo in method binds fixed | Thakee Nathees | |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-28 | Merge pull request #37362 from reduz/audioserver-memory-cleanup | Rémi Verschelde | |
Remove the audio memory allocator, use regular one instead. | |||
2020-03-28 | Fix copyright headers for recently added files | Rémi Verschelde | |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde | |
2020-03-27 | Remove the audio memory allocator, use regular one instead. | Juan Linietsky | |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky | |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. | |||
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | |
Rename editor plugins to match the new node names. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. | |||
2020-03-27 | Fix various -Wmaybe-uninitialized (#37352). | Martin Liska | |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky | |
Still a lot of work to do. | |||
2020-03-25 | Added sky shader mode to visual shaders | Yuri Roubinsky | |
2020-03-24 | Merge pull request #37268 from clayjohn/VULKAN-sky-color | Rémi Verschelde | |
Replace subpass textures with color in sky shader | |||
2020-03-24 | Replace subpass textures with color in sky shader | clayjohn | |
2020-03-24 | Remove unused classes and stray headers | Rémi Verschelde | |
Found by reviewing headers with 1 or less matching includes: ``` find -name thirdparty -prune -o -name "*.h" -exec basename {} \; | sort -u > headers for header in $(cat headers); do echo "$header: "; rg -l "#include \"(.*/)?$header\"" | wc -l; done > list-includes ``` | |||
2020-03-24 | Remove unreferenced & undocumented class Space2D | Dominik 'dreamsComeTrue' Jasiński | |
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-19 | Add shader based background mode | Bastiaan Olij | |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-14 | Fix divison by zero issue | Ev1lbl0w | |
2020-03-12 | Merge pull request #36961 from JFonS/fix_mesh_selection | Rémi Verschelde | |
Return correct mesh format for PrimitiveMesh | |||
2020-03-11 | Merge pull request #36977 from lupoDharkael/decompose-copy | Rémi Verschelde | |
Mesh::convex_decompose: Remove unneeded vector copy | |||
2020-03-11 | Loop over faces in create_trimesh_shape() | lupoDharkael | |
2020-03-11 | Mesh::convex_decompose: Remove unneeded vector copy | lupoDharkael | |
2020-03-10 | Return correct mesh format for PrimitiveMesh. | JFonS | |
The return value was changed during the Vulkan port, but it didn't include ARRAY_FORMAT_INDEX. This meant they were wrongly considered non-indexed meshes and the click-selection logic for all primitive meshes broke. | |||
2020-03-02 | Fixes bugs found by Sonarcloud and Coverity | qarmin | |
2020-02-28 | Properly handle EOF when parsing text resource | Juan Linietsky | |
Fixes #36652 | |||
2020-02-28 | Merge pull request #36640 from reduz/resource-loader-refactor | Rémi Verschelde | |
Removed ResourceInteractiveLoader, add built-in threaded loading. | |||
2020-02-28 | Removed interactive loader, added proper thread loading. | Juan Linietsky | |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | |
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one). | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | |
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity | |||
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |