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AgeCommit message (Expand)Author
2017-06-25Usability improvements for folding. Unfortunately SpatialMaterial broke compa...Juan Linietsky
2017-06-25Add one-way collisions and individual shape offsets for tilesetsBojidar Marinov
2017-06-25Fixes method bindRamesh Ravone
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24GradientTexture now uses a GradientMarc Gilleron
2017-06-24Environment: remove ssr_accel property, fix typoPoommetee Ketson
2017-06-24Added Curve resourceMarc Gilleron
2017-06-22Add normal map to tilemaps and tilesetsBojidar Marinov
2017-06-22Properly exposed material types everywhere.Juan Linietsky
2017-06-19Align primitive defaults to default collision shape sizesBastiaanOlij
2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky
2017-06-17Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky
2017-06-17Merge pull request #9228 from BastiaanOlij/fix_primitive_sliderRémi Verschelde
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-17fix sliders for primitivesBastiaanOlij
2017-06-16Add sensible hints to propertiesBastiaanOlij
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky
2017-06-16Fixes to SSR, WIP.Juan Linietsky
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-07Fog is complete!Juan Linietsky
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky
2017-05-25Merge pull request #8869 from Hinsbart/errorsRémi Verschelde
2017-05-23Fix stex import into black textures when lossless and lossy are selected, clo...Juan Linietsky
2017-05-22Fix errors on engine startup.Andreas Haas
2017-05-20Merge pull request #8818 from tagcup/mesh_methodsRémi Verschelde
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-09New customizable editor themevolzhs
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde