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AgeCommit message (Expand)Author
2022-11-15Fixes infinite loop in ResourceFormatText when having unexpected end of fileGilles Roudière
2022-11-14Merge pull request #68664 from bruvzg/bmp_base_sizeRémi Verschelde
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
2022-11-14[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...bruvzg
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Fix misc formatting issuesRémi Verschelde
2022-11-14Merge pull request #68582 from bruvzg/inv_gd3_bmp_fontRémi Verschelde
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij
2022-11-13Add a special case for importing bitmap fonts designed for Godot 3.bruvzg
2022-11-12Refactor Curv3D and PathFollow3DYaohua Xiong
2022-11-12Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fixYuri Rubinsky
2022-11-12Fix usages of mesh simplification functions in float=64 buildsMarc Gilleron
2022-11-11Merge pull request #68513 from Chaosus/fix_shader_paramRémi Verschelde
2022-11-11Merge pull request #68428 from nikitalita/fix-mesh-convertRémi Verschelde
2022-11-11Fix `Shader::has_parameter` to return a correct valueYuri Rubinsky
2022-11-10fix old mesh conversion offsetsnikitalita
2022-11-10Visual Shader UVFunc keep existing input value on function changedzil123
2022-11-08Fix crash from impossible Object::cast_toMarkus Sauermann
2022-11-08Remove duplicate project settings definitionskobewi
2022-11-07Code simplificationsMarkus Sauermann
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
2022-11-03Merge pull request #67540 from KoBeWi/hue_hue_hueRémi Verschelde
2022-11-02Merge pull request #66017 from Mickeon/rename-image-copy-rectRémi Verschelde
2022-11-02Change hue icons to horizontal GradientTexture2Dkobewi
2022-11-02Add a separate hue gradient for OKHSL modekobewi
2022-11-01Rename Image's `get_rect` to `get_region`Micky
2022-11-01Move rotation sampling from Path2D to Curve2DYaohua Xiong
2022-10-31Merge pull request #67895 from bruvzg/ts_fix_obj_rectsRémi Verschelde
2022-10-31Merge pull request #67486 from bruvzg/bmp_oemRémi Verschelde
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
2022-10-31Merge pull request #63590 from golfinq/fbg-paddingRémi Verschelde
2022-10-31Merge pull request #67888 from KoBeWi/overrideadRémi Verschelde
2022-10-28Change all WEBP strings and comments to WebPDeeJayLSP
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
2022-10-26Remove override_selected_font_color propertykobewi
2022-10-26Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting...bruvzg
2022-10-25Merge pull request #67431 from Chaosus/vs_fix_nodes_codeYuri Rubinsky
2022-10-23Merge pull request #67390 from groud/more_conservative_terrain_paintingClay John
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-21Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-regionMax Hilbrunner
2022-10-20Merge pull request #67506 from squashiv/masterClay John
2022-10-20Fix tp_canvas_item typo in _draw_rect_regionRichard Patching
2022-10-20Make terrain painting not change neighbors centers bitsGilles Roudière
2022-10-20Expose Shape2D::get_rect to scriptingsquash
2022-10-19Fix code generation for some visual shader nodesYuri Rubinsky
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Fix typo in VisualShader DistanceFade nodePatrick