Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | Merge pull request #68664 from bruvzg/bmp_base_size | Rémi Verschelde | |
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | [Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ↵ | bruvzg | |
file. | |||
2022-11-14 | Fix periods in editor strings and messages | Hugo Locurcio | |
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-14 | Fix misc formatting issues | Rémi Verschelde | |
Somehow I missed the failing CI report from trailing whitespace. Fixed a couple typos found by codespell while at it, and misc trailing semicolons in one of the files. | |||
2022-11-14 | Merge pull request #68582 from bruvzg/inv_gd3_bmp_font | Rémi Verschelde | |
Add a special case for importing bitmap fonts designed for Godot 3. | |||
2022-11-13 | Add optional UV2 logic for lightmapping to primitive shapes | Bastiaan Olij | |
2022-11-13 | Add a special case for importing bitmap fonts designed for Godot 3. | bruvzg | |
2022-11-12 | Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/68463 | |||
2022-11-11 | Merge pull request #68513 from Chaosus/fix_shader_param | Rémi Verschelde | |
Fix `Shader::has_parameter` to return a correct value | |||
2022-11-11 | Merge pull request #68428 from nikitalita/fix-mesh-convert | Rémi Verschelde | |
Fix deprecated mesh conversion | |||
2022-11-11 | Fix `Shader::has_parameter` to return a correct value | Yuri Rubinsky | |
2022-11-10 | fix old mesh conversion offsets | nikitalita | |
2022-11-10 | Visual Shader UVFunc keep existing input value on function change | dzil123 | |
2022-11-08 | Fix crash from impossible Object::cast_to | Markus Sauermann | |
A Vector<>-variant can't be used in an Object::cast_to, because Vector doesn't inherit from Object and this cast always returns a nullptr. This patch replaces the Object::cast_to and accesses the contained Vector directly. | |||
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-11-07 | Code simplifications | Markus Sauermann | |
CanvasItemEditor: - p_result == ADD_MOVE is always true in this switch-clause - both parts of the if-else-clause do the same thing and simplified an affine_inverse call ControlEditorToolbar: - private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like copy and paste from CanvasItemEditor::_anchor_to_position ScrollContainer: - screen_is_touchscreen is always true, because otherwise the function already returned TextLine: - both parts of the if-else-clause do the same thing and simplified return statement | |||
2022-11-03 | Hide Antialiasing import option on DynamicFonts with MSDF enabled | Hugo Locurcio | |
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel". | |||
2022-11-03 | Merge pull request #67540 from KoBeWi/hue_hue_hue | Rémi Verschelde | |
Add a separate hue gradient for OKHSL mode | |||
2022-11-02 | Merge pull request #66017 from Mickeon/rename-image-copy-rect | Rémi Verschelde | |
Rename Image's `get_rect` to `get_region` | |||
2022-11-02 | Change hue icons to horizontal GradientTexture2D | kobewi | |
2022-11-02 | Add a separate hue gradient for OKHSL mode | kobewi | |
2022-11-01 | Rename Image's `get_rect` to `get_region` | Micky | |
Also renames its parameter to from "rect" to "region". | |||
2022-11-01 | Move rotation sampling from Path2D to Curve2D | Yaohua Xiong | |
The rotation sampling code is moved from Path2D to a new method `sample_baked_with_rotation` on Curve2D. | |||
2022-10-31 | Merge pull request #67895 from bruvzg/ts_fix_obj_rects | Rémi Verschelde | |
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap. | |||
2022-10-31 | Merge pull request #67486 from bruvzg/bmp_oem | Rémi Verschelde | |
[Font] Add support for OEM encoded bitmap fonts. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't | Rémi Verschelde | |
Simplify GDVIRTUAL_CALL calls | |||
2022-10-31 | Merge pull request #63590 from golfinq/fbg-padding | Rémi Verschelde | |
Add padding options in theme for fg/bgcolor tags in RichTextLabel | |||
2022-10-31 | Merge pull request #67888 from KoBeWi/overridead | Rémi Verschelde | |
Remove `override_selected_font_color` property | |||
2022-10-28 | Change all WEBP strings and comments to WebP | DeeJayLSP | |
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-26 | Remove override_selected_font_color property | kobewi | |
2022-10-26 | Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not ↵ | bruvzg | |
accounting for alignment and drop cap. | |||
2022-10-25 | Merge pull request #67431 from Chaosus/vs_fix_nodes_code | Yuri Rubinsky | |
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-21 | Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region | Max Hilbrunner | |
Fix tp_canvas_item typo in _draw_rect_region | |||
2022-10-20 | Merge pull request #67506 from squashiv/master | Clay John | |
Expose Shape2D::get_rect to scripting | |||
2022-10-20 | Fix tp_canvas_item typo in _draw_rect_region | Richard Patching | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-20 | Expose Shape2D::get_rect to scripting | squash | |
2022-10-19 | Fix code generation for some visual shader nodes | Yuri Rubinsky | |
2022-10-19 | Simplify GDVIRTUAL_CALL calls | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-18 | Fix typo in VisualShader DistanceFade node | Patrick | |
2022-10-16 | [Font] Add support for OEM encoded bitmap fonts. | bruvzg | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-14 | Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals | Rémi Verschelde | |
Do not allow editing Scene-inherited signal connections |