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2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-08Merge pull request #32606 from cbolgiano/bugfix/32294Rémi Verschelde
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-0732294: Changed the default_angular_damp value to a float.devbox
32294: Added hints for both 2d/3d linear/angular. 32294: Added hints for both 2d/3d linear/angular.
2019-10-07Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde
Update TextureRect when its Texture is modified directly
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Remove unused stb_truetype-based DynamicFont implementationHugo Locurcio
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes.
2019-10-02Fix global code in visual shaders if two or more custom nodes are usedYuri Roubinsky
2019-10-01updated defaults and documentation for GLES2 glowclayjohn
2019-10-01Merge pull request #32461 from Chaosus/vs_sampler_typeRémi Verschelde
Added sampler port type for visual shaders
2019-10-01Added sampler port type for visual shadersChaosus
2019-10-01Merge pull request #31845 from clayjohn/GLES2-BCSRémi Verschelde
Implement DOF blur, Glow, and BCS in GLES2
2019-09-30Implement DOF blur, Glow, and BCS in GLES2clayjohn
2019-09-29fix dynamic font crash if no available font sizeRodolfo Ribeiro Gomes
2019-09-27doc: Sync classref with current sourceRémi Verschelde
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27Draw an indicator to denote overbright colors in ColorPickerHugo Locurcio
This makes it faster to distinguish overbright colors from "standard" colors.
2019-09-25Mention `MeshLibrary.get_item_preview()` not working in running projectHugo Locurcio
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Merge pull request #32309 from clayjohn/particles_tex_scaleRémi Verschelde
Fix particles scale randomization
2019-09-24fix particles scale randomizationclayjohn
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
Add overriden properties to the documentation
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23Merge pull request #32027 from lupoDharkael/group-orderRémi Verschelde
Preserve group order in scene files
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-19Merge pull request #31904 from byfron/styleboxflag_uvcoordsRémi Verschelde
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-18Some formatting fixes in visual_shader_nodes.cppYuri Rou
2019-09-07Preserve group order in scene fileslupoDharkael
2019-09-05Removed useless code from Switch in visual shaderChaosus89
2019-09-05Fix formatting error for bool in resulted code of visual shaderChaosus89
2019-09-04Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky
Some improvements for Switch node in visual shaders
2019-09-04Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shadersChaosus89
2019-09-04Fix parsing array indexing symbol in visual shader expressionChaosus89
2019-09-04Add overriden properties to the documentationBojidar Marinov
Fixes #31855
2019-09-04Merge pull request #31618 from fjordyo0707/fix_mesh_edgesRémi Verschelde
Fix the edges of the mesh vertex
2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-09-02Computes UV coordinates of the canvas_item vertices of StyleBoxFlatbyfron
2019-09-01Fix semicolon parsing in visual shader expression (#31857)Yuri Roubinsky
Fix semicolon parsing in visual shader expression
2019-09-01Merge pull request #31848 from Chaosus/fix_graph_resizer_styleRémi Verschelde
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01Fix semicolon parsing in visual shader expressionChaosus89
2019-09-01Fix visual shader expression parsingChaosus89
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.
2019-08-24Fix the edges of the mesh vertexfjordyo
2019-08-23Merge pull request #31593 from SaracenOne/project_theme_shutdown_fixRémi Verschelde
Fixes issue with project_default_theme not being cleaned up