Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-10 | Validate array indexes in StyleBox | qarmin | |
2019-10-08 | Merge pull request #32606 from cbolgiano/bugfix/32294 | Rémi Verschelde | |
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294 | |||
2019-10-07 | 32294: Changed the default_angular_damp value to a float. | devbox | |
32294: Added hints for both 2d/3d linear/angular. 32294: Added hints for both 2d/3d linear/angular. | |||
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde | |
Update TextureRect when its Texture is modified directly | |||
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp | |
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349 | |||
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-03 | Remove unused stb_truetype-based DynamicFont implementation | Hugo Locurcio | |
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes. | |||
2019-10-02 | Fix global code in visual shaders if two or more custom nodes are used | Yuri Roubinsky | |
2019-10-01 | updated defaults and documentation for GLES2 glow | clayjohn | |
2019-10-01 | Merge pull request #32461 from Chaosus/vs_sampler_type | Rémi Verschelde | |
Added sampler port type for visual shaders | |||
2019-10-01 | Added sampler port type for visual shaders | Chaosus | |
2019-10-01 | Merge pull request #31845 from clayjohn/GLES2-BCS | Rémi Verschelde | |
Implement DOF blur, Glow, and BCS in GLES2 | |||
2019-09-30 | Implement DOF blur, Glow, and BCS in GLES2 | clayjohn | |
2019-09-29 | fix dynamic font crash if no available font size | Rodolfo Ribeiro Gomes | |
2019-09-27 | doc: Sync classref with current source | Rémi Verschelde | |
And various fixes to bindings, hyperlinks and an uninitialized variable. | |||
2019-09-27 | Draw an indicator to denote overbright colors in ColorPicker | Hugo Locurcio | |
This makes it faster to distinguish overbright colors from "standard" colors. | |||
2019-09-25 | Mention `MeshLibrary.get_item_preview()` not working in running project | Hugo Locurcio | |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-24 | Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs | Rémi Verschelde | |
Add overriden properties to the documentation | |||
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-23 | Merge pull request #32027 from lupoDharkael/group-order | Rémi Verschelde | |
Preserve group order in scene files | |||
2019-09-20 | Remove an unused icon and constant in Tree | Hugo Locurcio | |
2019-09-19 | Merge pull request #31904 from byfron/styleboxflag_uvcoords | Rémi Verschelde | |
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-18 | Some formatting fixes in visual_shader_nodes.cpp | Yuri Rou | |
2019-09-07 | Preserve group order in scene files | lupoDharkael | |
2019-09-05 | Removed useless code from Switch in visual shader | Chaosus89 | |
2019-09-05 | Fix formatting error for bool in resulted code of visual shader | Chaosus89 | |
2019-09-04 | Merge pull request #31926 from Chaosus/vs_switch | Yuri Roubinsky | |
Some improvements for Switch node in visual shaders | |||
2019-09-04 | Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders | Chaosus89 | |
2019-09-04 | Fix parsing array indexing symbol in visual shader expression | Chaosus89 | |
2019-09-04 | Add overriden properties to the documentation | Bojidar Marinov | |
Fixes #31855 | |||
2019-09-04 | Merge pull request #31618 from fjordyo0707/fix_mesh_edges | Rémi Verschelde | |
Fix the edges of the mesh vertex | |||
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 | |
2019-09-02 | Computes UV coordinates of the canvas_item vertices of StyleBoxFlat | byfron | |
2019-09-01 | Fix semicolon parsing in visual shader expression (#31857) | Yuri Roubinsky | |
Fix semicolon parsing in visual shader expression | |||
2019-09-01 | Merge pull request #31848 from Chaosus/fix_graph_resizer_style | Rémi Verschelde | |
Fix resizer icon visiblity on light theme in GraphNode | |||
2019-09-01 | Fix semicolon parsing in visual shader expression | Chaosus89 | |
2019-09-01 | Fix visual shader expression parsing | Chaosus89 | |
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-24 | Fix the edges of the mesh vertex | fjordyo | |
2019-08-23 | Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix | Rémi Verschelde | |
Fixes issue with project_default_theme not being cleaned up |