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path: root/scene/resources/world_2d.cpp
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2016-06-04Physics2D: Rename default_density to default_linear_dampRĂ©mi Verschelde
Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109.
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-28Set World2D default angular damp per global `physics_2d/default_angular_damp`eska
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22fixes/cleans upJuan Linietsky
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world
2015-01-05Changes to 2D physics engineJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky