Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde | |
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | |
2016-06-04 | Physics2D: Rename default_density to default_linear_damp | Rémi Verschelde | |
Also adds a proper deprecating warning and tries to do some porting automatically. Supersedes #4109. | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-10-28 | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-22 | fixes/cleans up | Juan Linietsky | |
-input now correctly works when using viewport scaling -added function to get areas/bodies in given point -added function to get space state directly from world | |||
2015-01-05 | Changes to 2D physics engine | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |