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path: root/scene/resources/world_2d.cpp
AgeCommit message (Expand)Author
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-11Add PropertyInfo overload for GLOBAL_DEFkobewi
2022-08-26Added node for Navigation linksJosh Jones
2022-06-12Mark some common project settings as basicHugo Locurcio
2022-01-28Improve Navigation2D default settings, see #56852Pawel Lampe
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
2021-06-16Refactor VisibilityNotifierreduz
2021-05-05Increase the default 2D gravity to 980.0Hugo Locurcio
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-13Avoid overflow when calculating visible_cellsPatrick Dawson
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Expose the cell_size affecting VisibilityNotifier2D precisionBojidar Marinov
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-0732294: Changed the default_angular_damp value to a float.devbox
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-05Use the gravity constant to calculate weightsJohan Manuel
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky