Age | Commit message (Expand) | Author |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-13 | Avoid overflow when calculating visible_cells | Patrick Dawson |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-07 | 32294: Changed the default_angular_damp value to a float. | devbox |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-05 | Use the gravity constant to calculate weights | Johan Manuel |
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli |
2016-07-28 | World2D: Fix typo in default_density deprecation check | Rémi Verschelde |
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky |
2016-06-04 | Physics2D: Rename default_density to default_linear_damp | Rémi Verschelde |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-10-28 | Set World2D default angular damp per global `physics_2d/default_angular_damp` | eska |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-03-22 | fixes/cleans up | Juan Linietsky |
2015-01-05 | Changes to 2D physics engine | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |