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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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world.cpp
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Commit message (
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Author
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-01-06
Merge pull request #33987 from nekomatata/own-world-environment
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Viewport environment is updated properly when set to own world
PouleyKetchoupp
2019-10-07
32294: Changed the default_angular_damp value to a float.
devbox
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2014-07-03
Fixed #553: Disable 3D nodes for smaller executable
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky