Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky | |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | |
2022-01-03 | Update copyright statements to 2022 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-08-16 | Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` | Yuri Roubinsky | |
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky | |