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path: root/scene/resources/visual_shader_particle_nodes.h
AgeCommit message (Collapse)Author
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-03Update copyright statements to 2022RĂ©mi Verschelde
Happy new year to the wonderful Godot community!
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-08-16Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`Yuri Roubinsky
2021-06-07Continuation of work on visual particles systemYuri Roubinsky