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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_shader_particle_nodes.cpp
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Author
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-26
Prevent crash when passing empty array to MeshEmitter
Yuri Roubinsky
2021-11-18
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-12
Fix editor crash due incorrect setup of default texture in visual shader
Yuri Roubinsky
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky