Age | Commit message (Expand) | Author |
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky |
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky |
2021-11-12 | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky |