Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-26 | Prevent crash when passing empty array to MeshEmitter | Yuri Roubinsky | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-12 | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. | |||
2021-06-07 | Continuation of work on visual particles system | Yuri Roubinsky | |