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Godot with FMOD integration
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visual_shader_nodes.h
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Author
2020-02-11
Texture refactor
Juan Linietsky
2020-02-07
Implemented hint_range for VisualShaderNodeScalarUniform
Yuri Roubinsky
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-08
Merge pull request #33817 from Chaosus/vs_fresnel
Yuri Roubinsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
Yuri Roubinsky
2019-10-11
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
Yuri Roubinsky
2019-10-09
Makes cube maps to be works in visual shaders
Yuri Roubinsky
2019-10-03
Makes Texture and TextureUniform in visual shaders to use UV by default
Yuri Roubinsky
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-09-03
Some improvements for Switch node in visual shaders
Chaosus89
2019-08-06
Some improvements to Mix visual shader function
Yuri Roubinski
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-15
Merge pull request #30532 from Chaosus/vs_triplanar
Rémi Verschelde
2019-07-12
Added "Is" and "Compare" functions to visual shaders
Chaosus
2019-07-12
Added triplanar uniform texture node to visual shaders
Chaosus
2019-07-05
Added DEPTH_TEXTURE to visual shaders
Chaosus
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-19
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-04-13
Added conditional nodes to visual shaders
Chaosus
2019-04-07
Major improvements for visual shader system
Chaosus
2019-01-21
Modified code generation to be more friendly to previews, fixes #25094
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-15
Several name fixes for visual shader
Chaosus
2018-07-14
Visual Shaders are back.
Juan Linietsky