Age | Commit message (Expand) | Author |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky |
2021-01-18 | Unified several visual shader nodes | Yuri Roubinsky |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky |
2020-07-10 | Add missing overrides to visual_shader_nodes.h | Marcel Admiraal |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-22 | Makes Fresnel node in visual shaders to use default NORMAL/VIEW | Yuri Roubinsky |
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky |
2019-10-01 | Added sampler port type for visual shaders | Chaosus |
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 |
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde |
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus |
2019-07-05 | Added DEPTH_TEXTURE to visual shaders | Chaosus |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-05-19 | Added Fresnel and OneMinus to visual shaders | Chaosus |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus |
2019-04-07 | Major improvements for visual shader system | Chaosus |