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Godot with FMOD integration
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visual_shader_nodes.h
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Author
2023-01-18
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-06
Add `uint` type support to visual shaders
Yuri Rubinsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-07
Fix code generation for `VisualShaderNodeTextureParameterTriplanar`
Yuri Rubinsky
2022-09-03
Disable Output port preview of Linear Depth Visual Shader node
Patrick
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-08-27
Implement custom non-trivial shader functions
Patrick Exner
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-01
Add `hint_transparent` to use a transparent black placeholder texture
Hugo Locurcio
2022-06-05
Fix typo "Frac" instead of "Fract"
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Merge pull request #60845 from Chaosus/vs_color_func
Yuri Rubinsky
2022-05-07
Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders
Yuri Roubinsky
2022-05-07
Change output port of `VisualShaderNodeColorUniform` to vec4
Yuri Roubinsky
2022-04-22
Continue to improve vector4 type in visual shaders
Yuri Roubinsky
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-02-07
Add some more fixes to visual shader
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2022-01-28
[VisualShader] Merge scalar and vector derivative functions into one
Yuri Roubinsky
2022-01-22
Fix default input port hints for some modes in visual shader
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-10
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-03
Add bitwise operators to `VisualShaderNodeIntOp`
Yuri Roubinsky
2021-08-15
Added missed limiters for Visual Shader node enums
Yuri Roubinsky
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-04
Added Curve3Texture to Visual Shaders
Yuri Roubinsky
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-28
Added Billboard Node to Visual Shaders
Yuri Roubinsky
2021-05-26
Implements expandable color ports in visual shaders
Yuri Roubinsky
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-04-04
Prevents TextureUniform in visual shaders from conversion to constant
Yuri Roubinsky
2021-01-18
Unified several visual shader nodes
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-12-29
Consistently use normal_map
Marcel Admiraal
2020-11-26
Added extra warning to VisualShaderNodeTexture + fix warning appearing
Yuri Roubinsky
2020-10-18
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
Yuri Roubinsky
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-05
Cleanup constructor code in visual shader nodes
Yuri Roubinsky
2020-07-27
Added default value for uniforms in visual shaders
Yuri Roubinsky
2020-07-27
Optimize code generation for fresnel node in visual shaders
Yuri Roubinsky
2020-07-26
Removes redundant code generation in VisualShaderNodeTextureUniform
Yuri Roubinsky
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