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path: root/scene/resources/visual_shader_nodes.h
AgeCommit message (Expand)Author
2023-01-18Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-09-07Fix code generation for `VisualShaderNodeTextureParameterTriplanar`Yuri Rubinsky
2022-09-03Disable Output port preview of Linear Depth Visual Shader nodePatrick
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-08-27Implement custom non-trivial shader functionsPatrick Exner
2022-08-07Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4Rémi Verschelde
2022-08-07Allow vec2 and vec4 for reflect and refractHendrik Brucker
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Merge pull request #60845 from Chaosus/vs_color_funcYuri Rubinsky
2022-05-07Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shadersYuri Roubinsky
2022-05-07Change output port of `VisualShaderNodeColorUniform` to vec4Yuri Roubinsky
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-02-07Add some more fixes to visual shaderYuri Roubinsky
2022-02-02Add support for 2D vector type to visual shadersYuri Roubinsky
2022-01-28[VisualShader] Merge scalar and vector derivative functions into oneYuri Roubinsky
2022-01-22Fix default input port hints for some modes in visual shaderYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-08-15Added missed limiters for Visual Shader node enumsYuri Roubinsky
2021-08-11Changed `TransformMult` node to `TransformOp` in visual shadersYuri Roubinsky
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
2021-07-04Added Curve3Texture to Visual ShadersYuri Roubinsky
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-28Added Billboard Node to Visual ShadersYuri Roubinsky
2021-05-26Implements expandable color ports in visual shadersYuri Roubinsky
2021-05-20Fix typos with codespellRémi Verschelde
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-11-26Added extra warning to VisualShaderNodeTexture + fix warning appearingYuri Roubinsky
2020-10-18Added VisualShaderNodeCurve to easy gather data from a CurveTextureYuri Roubinsky
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Optimize code generation for fresnel node in visual shadersYuri Roubinsky
2020-07-26Removes redundant code generation in VisualShaderNodeTextureUniformYuri Roubinsky