Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-10 | Add missing overrides to visual_shader_nodes.h | Marcel Admiraal | |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde | |
Add override keywords. | |||
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-05-05 | Added uniform qualifiers to visual shaders | Yuri Roubinsky | |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-07 | Implemented hint_range for VisualShaderNodeScalarUniform | Yuri Roubinsky | |
2020-01-23 | Docs for some nodes in visual shader | Yuri Roubinsky | |
Fix typo in `VisualShaderNodeCompare.ComparisonType` name. | |||
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-11-22 | Makes Fresnel node in visual shaders to use default NORMAL/VIEW | Yuri Roubinsky | |
2019-10-11 | [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s | Yuri Roubinsky | |
2019-10-09 | Makes cube maps to be works in visual shaders | Yuri Roubinsky | |
2019-10-03 | Makes Texture and TextureUniform in visual shaders to use UV by default | Yuri Roubinsky | |
2019-10-01 | Added sampler port type for visual shaders | Chaosus | |
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 | |
2019-08-06 | Some improvements to Mix visual shader function | Yuri Roubinski | |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin | |
2019-07-15 | Merge pull request #30532 from Chaosus/vs_triplanar | Rémi Verschelde | |
Added triplanar uniform texture node to visual shaders | |||
2019-07-12 | Added "Is" and "Compare" functions to visual shaders | Chaosus | |
2019-07-12 | Added triplanar uniform texture node to visual shaders | Chaosus | |
2019-07-05 | Added DEPTH_TEXTURE to visual shaders | Chaosus | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-05-19 | Added Fresnel and OneMinus to visual shaders | Chaosus | |
2019-04-13 | Added conditional nodes to visual shaders | Chaosus | |
2019-04-07 | Major improvements for visual shader system | Chaosus | |
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-07-15 | Several name fixes for visual shader | Chaosus | |
2018-07-14 | Visual Shaders are back. | Juan Linietsky | |