Age | Commit message (Expand) | Author |
2022-09-07 | Fix code generation for `VisualShaderNodeTextureParameterTriplanar` | Yuri Rubinsky |
2022-09-03 | Disable Output port preview of Linear Depth Visual Shader node | Patrick |
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky |
2022-08-27 | Implement custom non-trivial shader functions | Patrick Exner |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde |
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker |
2022-08-01 | Add `hint_transparent` to use a transparent black placeholder texture | Hugo Locurcio |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky |
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker |
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky |
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky |
2022-01-28 | [VisualShader] Merge scalar and vector derivative functions into one | Yuri Roubinsky |
2022-01-22 | Fix default input port hints for some modes in visual shader | Yuri Roubinsky |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-16 | Add texture filtering properties to `VisualShaderNodeTextureUniform` | Yuri Roubinsky |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky |
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky |
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde |
2021-07-04 | Added Curve3Texture to Visual Shaders | Yuri Roubinsky |
2021-06-07 | Adds `UVFunc` for panning/scaling on UV's to VisualShader's. | Yuri Roubinsky |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky |
2021-05-20 | Fix typos with codespell | Rémi Verschelde |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky |
2021-01-18 | Unified several visual shader nodes | Yuri Roubinsky |
2021-01-15 | Merge pull request #44805 from Chaosus/vs_convert | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Add convert options between constants and uniforms in visual shaders | Yuri Roubinsky |
2020-12-29 | Consistently use normal_map | Marcel Admiraal |
2020-11-26 | Added extra warning to VisualShaderNodeTexture + fix warning appearing | Yuri Roubinsky |
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky |
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky |
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky |
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky |
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky |
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky |
2020-07-10 | Add missing overrides to visual_shader_nodes.h | Marcel Admiraal |
2020-07-10 | Merge pull request #40253 from madmiraal/add-override-keywords | Rémi Verschelde |
2020-07-10 | Added 'fma' function to shader language | Yuri Roubinsky |