Age | Commit message (Collapse) | Author |
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
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To prevent possible conflicts with C# and other languages.
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Add override keywords.
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-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
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Make Fresnel node in visual shaders to use default NORMAL/VIEW
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Added triplanar uniform texture node to visual shaders
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Happy new year to the wonderful Godot community!
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